1. "Thank-you"s and sound stuff.
- Posted by Tuxedo Mask <nitrogen at XTRA.CO.NZ> Oct 23, 1997
- 643 views
Thanks to Pete Eberlein for the projectile stuff! it works great. Thanks also to Colin Taylor for the RGB-HSL conversion code! However the function hsl() gets divide-by-0 errors when you pass {0,0,0} or {255,255,255} to it. I just made it return the correct values for these 2 colors without doing any other calculations if if they are passed to it. ALSO: to JACQUES DESCHENES or anyone else, Would it be too hard to be able to play sound effects at different volumes and frequencies and still have as many as needed being mixed in real time??? The volume bit is quite important, because it is a bit strange when things hapening on the other side of the map on my game make sounds that are the same volume as all the sounds that are closer to the place that the "View-Window" is looking at!! And does anyone know any way to turn '.s3m' music module files into '.wav' sound files? If i could do that then i could some how record the wave files as CD music tracks for my game. THANKS... --Mark Honnor; --------------
2. Re: "Thank-you"s and sound stuff.
- Posted by Philip A Lettkeman <phil.man at JUNO.COM> Oct 24, 1997
- 643 views
>> A lot of mod-players can "play" to a wav-file, for example: mod4win, >>a shareware version is available everywhere (just search using Excite) If I understand what you want correctly, it's not possible. A MOD file is a digital output file but is structured like MIDI. You run into two problems. 1)Conversion if possible is very difficult. 2) unless you have a two sound card setup or you have a card that supports it, recording digital output as digital input is not possible. At this time Sound Blaster has made *1* sound card that can record digital output. The CT4171 or the Sound Blaster 16 Waveffects card. The mixer directly supports the connection. If you have a full duplex capable card you could always run a patch cable from the line out on card to the line in and make sure line in is the only recording source. Then have your mod player playing and have Sound Recorder (or some other recorder) recording the line in input. Hope I haven't confused you. P.S. I think there are some high-end audio cards meant for studio recording that have been able to record digital for a year or so. The only problem is they run from $700 US to $1,000 US. Thanks, Philip Lettkeman phil.man at juno.com "Every man has his price. Mine just happens to be the love of my children."
3. Re: "Thank-you"s and sound stuff.
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Oct 25, 1997
- 652 views
Philip A Lettkeman wrote: > >> A lot of mod-players can "play" to a wav-file, for example: > mod4win, > >>a shareware version is available everywhere (just search using > Excite) > > If I understand what you want correctly, it's not possible. A MOD > file > <snip> I think you don't, we want a mod --> wav, and your talking about a soundcard we don't even need for conversion. WaV-files are almost exactly like the sound data send to the soundcard, A modplayer can just as simply send its sound-data to the soundcard, as to a wav file, nothing complicated. That's why a number of modplayers can save a mod as a wav. Examples are mod4win, ModPlug-Player & Track, & Plugin. You don't need a soundcard at all to do this! Those programs will work just as fine without a soundcard! Also watch out with the 'MIDI' cause a '.MID' file isn't like a MiDi-soundcard. A .MID file contains a musical score. A Midi-soundcard will not understand that data. It only accepts frequency & length. A midi-player has a midi-bank with an instrument table which says the different frequencies & lengths (en volumes btw) for each instrument. That's why it is possible to have your own instruments and sounds with MiDi, but real sampled sounds are not possible. (Too complex) Ralf Nieuwenhuijsen nieuwen at XS4ALL.nl