1. My first "shipping" Euphoria program
- Posted by Jeff Zeitlin <jzeitlin at CYBURBAN.COM> Oct 22, 1998
- 487 views
- Last edited Oct 23, 1998
Specific thanks to Jiri Babor and whoever it was that created the GIF package I ended up using. Late last week, I completed an adjunct, written in Euphoria, for a utility program aimed at players and referees of the Traveller game system. The utility, for those who know about Traveller and the software available for it, is Jim Vassilakos's GALACTIC. I've created a program that does HTML "Atlas pages" from subsector data. It's definitely of "first try" quality, but it works. -- Jeff Zeitlin jzeitlin at cyburban.com
2. Re: My first "shipping" Euphoria program
- Posted by "Williams, Chris" <cwilliams at MERIDIUM.COM> Oct 23, 1998
- 488 views
wow, cool. I would love to see that. -----Original Message----- Late last week, I completed an adjunct, written in Euphoria, for a utility program aimed at players and referees of the Traveller game system. The utility, for those who know about Traveller and the software available for it, is Jim Vassilakos's GALACTIC. I've created a program that does HTML "Atlas pages" from subsector data. It's definitely of "first try" quality, but it works. -- Jeff Zeitlin jzeitlin at cyburban.com
3. Re: My first "shipping" Euphoria program
- Posted by Mycroft <Mycroft at STLNET.COM> Aug 21, 1998
- 495 views
Jeff Zeitlin wrote: > > Specific thanks to Jiri Babor and whoever it was that created the > GIF package I ended up using. > > Late last week, I completed an adjunct, written in Euphoria, for > a utility program aimed at players and referees of the Traveller > game system. The utility, for those who know about Traveller and > the software available for it, is Jim Vassilakos's GALACTIC. > I've created a program that does HTML "Atlas pages" from > subsector data. It's definitely of "first try" quality, but it > works. > -- > Jeff Zeitlin > jzeitlin at cyburban.com If you like writing progs for rpg players/gm's check out the steve jacksons games. they have a website and make it as easy and painless as possible to write game aids for thier games and make $$$ off of them leagaly and with permision (they ask you for a small fee (5% of sales) and a few copies of the full version for them use and evaluate, this is to show they are 'aggressively' protecting thier copyright and trademark interests and so on as us law and such require. And to cover thier behind and so on. Kasey.