1. ergh? Games?
- Posted by Karolyn Leith <bugzee at ANIMALIS.COM> Sep 26, 1998
- 397 views
- Last edited Sep 27, 1998
------=_NextPart_000_0004_01BDE997.0EF96200 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Anyone programming games besides me? ------=_NextPart_000_0004_01BDE997.0EF96200 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> <HTML> <HEAD> <META content=3Dtext/html;charset=3Diso-8859-1 = http-equiv=3DContent-Type> <META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT color=3D#000000 size=3D2>Anyone programming games besides=20 ------=_NextPart_000_0004_01BDE997.0EF96200--
2. Re: ergh? Games?
- Posted by David Gay <moggie at INTERLOG.COM> Sep 27, 1998
- 428 views
------=_NextPart_000_006F_01BDEA08.33FB7F40 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable =20 =20 Anyone programming games besides me? =20 Lord Generic Productions has been at the forefront in writing games = in Euphoria for quite some time. There are other game writers that = participate in this channel. To find out who, just go to the RDS Other = sites page :) =20 David Gay http://www.geocities.com/SiliconValley/Vista/4346 A Beginner's Guide To Euphoria ------=_NextPart_000_006F_01BDEA08.33FB7F40 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> <HTML> <HEAD> <META content=3Dtext/html;charset=3Diso-8859-1 = http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 = HTML//EN"> <META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR> </HEAD> <BODY bgColor=3D#ffffff> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: = 5px"> <DIV><FONT face=3DArial size=3D2><BR></DIV></FONT> <DIV><FONT color=3D#000000 size=3D2>Anyone programming games besides = me?</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT> </DIV> <DIV><FONT color=3D#000000 size=3D2>Lord Generic Productions has = been at the=20 forefront in writing games in Euphoria for quite some time. There = are other=20 game writers that participate in this channel. To find out who, just = go to=20 the RDS Other sites page :)</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT> </DIV> <DIV><FONT color=3D#000000 size=3D2>David Gay</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2><A=20 = <DIV><FONT color=3D#000000 size=3D2>A Beginner's Guide To=20 ------=_NextPart_000_006F_01BDEA08.33FB7F40--
3. Re: ergh? Games?
- Posted by Noah Smith <nhs6080 at UNIX.TAMU.EDU> Sep 27, 1998
- 425 views
Yes. I have been working on the concept for several weeks now...and doing testing with several graphics libraries to determine which one to use. I've also been thinking about this weird implementation routine -- i think i got it from someone on the list -- anyways, instead of running the game inside a continuous loop, run it in a linear fashion. Essentially, I see the game as "jump starting" itself and running an "interpreter" function which reads a sequence (linearly) and calls other functions as listed in the sequence. These other functions actually perform game maintenance, including adding more functions to the end of the interpreter sequence, so that the game continues in a logical fashion. The one other action the interpreter contains is the "end" routine, which boots the game out when it reaches an "end" statement in the interpreter sequence. It would seem to me that this kind of style would be more work at the front end, but less work if you ever wanted to make another game, since the main portion (graphical, mouse, sound, interpreter) would all be ready to run...just specific game mechanics would be left (maybe the "game" itself would just be several .e files--so that many games could _actually_ run off the same code). Also, you wouldn't have as many "stop and wait for the loop to end" type functions sitting in the middle of yer game... noah David Gay wrote: > > > > > Anyone programming games besides me? Lord Generic > Productions has been at the forefront in writing games in > Euphoria for quite some time. There are other game writers > that participate in this channel. To find out who, just go > to the RDS Other sites page :) David > Gayhttp://www.geocities.com/SiliconValley/Vista/4346A > Beginner's Guide To Euphoria >
4. Re: ergh? Games?
- Posted by Johnny <reddager at ANIMALIS.COM> Sep 27, 1998
- 454 views
>Yes. I have been working on the concept for several weeks now...and >doing testing with several graphics libraries to determine which one to >use. I've also been thinking about this weird implementation routine -- >i think i got it from someone on the list -- anyways, instead of running >the game inside a continuous loop, run it in a linear fashion. >Essentially, I see the game as "jump starting" itself and running an >"interpreter" function which reads a sequence (linearly) and calls other >functions as listed in the sequence. These other functions actually >perform game maintenance, including adding more functions to the end of >the interpreter sequence, so that the game continues in a logical >fashion. The one other action the interpreter contains is the "end" >routine, which boots the game out when it reaches an "end" statement in >the interpreter sequence. It would seem to me that this kind of style >would be more work at the front end, but less work if you ever wanted to >make another game, since the main portion (graphical, mouse, sound, >interpreter) would all be ready to run...just specific game mechanics >would be left (maybe the "game" itself would just be several .e >files--so that many games could _actually_ run off the same code). >Also, you wouldn't have as many "stop and wait for the loop to end" type >functions sitting in the middle of yer game... > >noah Hey, what a coincidence? I'm doing something like that too :)