1. Re: Waiting for a retrace & svga
- Posted by Faerun McLeam <photek.maven.gov at JUNO.COM> Jun 30, 1997
- 597 views
> And most sprite routines are done.. > A see-thourgh sprite of 13 by 10 can be copyd to a virtual >screen about 5.000 times per sec. If i remove some see-thourght pixels it >even comes to 20.000 per sec. However with a see-thourgh sprite like >in most games, it's about 1.500 / 2.000 sprites per sec. > With full screen copy and screen clear after EACH sprite i >still >have a frame rate of 170 frames per sec!!!! > Can you imagine how it would be if you only copy & clear the >screen each 100 sprites or so...?? Question from me and other unedjucated listeners.... What the hell exactly is sprite? What does it do? Thank you. Faerun Mcleam