1. Re: Waiting for a retrace & svga

>        And most sprite routines are done..
>        A see-thourgh sprite of 13 by 10 can be copyd to a virtual
>screen about 5.000 times per sec. If i remove some see-thourght pixels
it
>even comes to 20.000 per sec. However with a see-thourgh sprite like
>in most games, it's about 1.500 / 2.000 sprites per sec.
>        With full screen copy and screen clear after EACH sprite i
>still >have a frame rate of 170 frames per sec!!!!
>        Can you imagine how it would be if you only copy & clear the
>screen each 100 sprites or so...??

        Question from me and other unedjucated listeners.... What the
hell exactly is sprite? What does it do? Thank you.
                        Faerun Mcleam

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