1. Re: portability...serious NEW ground

I'm no doubt a bit dense, but could you clarify a bit?

1. Writing an OS from scratch implies (to me) writing the low level system
and services (disk/video/keyboard). Is this what you are doing, or all the
system services already provided, and you are writing a consistant shell to
run on each type of RISC machine?

2. Who are the users of this OS, and what services is the OS providing to
them (i.e. GUI interface, file management, command line interface, etc)?
Specifically, I'm having trouble figuring out how 'gamers' are helping you
in the design of an OS, or how they will use the OS.

3. Do these RISC machines have the same or different instruction sets? Are
there already compilers in existance? Are they assembly, or C? Are they
cross-platform compilers, or can you code natively on these machines? For
example, if I've written a portable version of Euphoria in ANSI C, is there
a compatible compiler on your RISC machine?

4. Are you asking Robert if he'd be willing to port Euphoria to your new OS,
or asking the group if there is someone who might be interested? Pete
currently has a version of Euphoria; he's even linked it to the  Allegro
game library.

Sorry for all the questions, I'm just trying to get a better feel for what's
being asked here.

-- David Cuny

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