1. Help Me
- Posted by Albert Brauneis <Dajawu36 at AOL.COM> Nov 29, 1998
- 454 views
Hi, I read about this somewere but I foget how to do it. How do you take out either ah or al from ax? I know you have to and it with something but I foget. Do you and it with #00FF or #FF00 or neither? Albert
2. Re: Help Me
- Posted by Daniel Berstein <daber at PAIR.COM> Nov 29, 1998
- 450 views
>Hi, > >I read about this somewere but I foget how to do it. How do you take out >either ah or al from ax? I know you have to and it with something but I foget. >Do you and it with #00FF or #FF00 or neither? > >Albert AX is a 16bit number. AH an AL are the higer and lower 8bits respectivly. Getting AL is easy, just a binary "mask" to remove AH: AL = and_bits(AX,#00FF) With AH you do the same and then shift right: AH = and_bits(AX,#FF00)/256 Regards, Daniel Berstein daber at pair.com
3. Help Me
- Posted by C H <computer_kid101 at coolemail.com> Feb 03, 2001
- 404 views
I am making a game, and sent it to my friend, He tryed to run it , and it displayed invailed win32 application, I included all the files that were needed to run it why wont it work. Can anyone tell me what I am doing wrong or how to fix this.
4. Re: Help Me
- Posted by Kat <gertie at PELL.NET> Feb 03, 2001
- 408 views
On 3 Feb 2001, at 12:56, C H wrote: > I am making a game, and sent it to my friend, He tryed to run it , and > it displayed invailed win32 application, I included all the files that > were needed to run it why wont it work. Can anyone tell me what I am > doing wrong or how to fix this. What OS did you write it for, and what OS did he try to run it on? Kat