1. Bot program
- Posted by CHARN1407 at AOL.COM Nov 13, 1998
- 514 views
- Last edited Nov 14, 1998
Hey, the bot program is pretty cool. I mad a bot that just made completely random moves and it finished in 5165491 moves.... I think my next will have to be more intelligent. But hey, it beat Ralph's bot and one of my "intelligent" ones CHARN
2. Re: Bot program
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Nov 14, 1998
- 585 views
>Hey, the bot program is pretty cool. I mad a bot that just made completely >random moves and it finished in 5165491 moves.... >I think my next will have to be more intelligent. >But hey, it beat Ralph's bot and one of my "intelligent" ones Well, my bot aint that hard to beat It was just there as an example. Lucius' bot is a bit harder (should also be in the package). But please, if you have a bot, you can do this: shroud mybot.e -clear_routines and sent it to the list-serv, so we can see your bot in action. Off course if you dont mind that people see the internal tricks of your bot, you could just post it without shrouding. Anyway, thanks for the interest. I suggest you also check out John Bown's PixelBot. Its much more advanced, however off course at the cost of simplicity. But real smart bots cann't be kept simple. It does all neat things like having many clones of yourself, and attacking enemies. Much less specific than the BotMatch that just lets them cruise through a bot. Only chasing a maze gets a bit boring after a while. But I never had the intention of release BotMatch, it was just an 'orientation' project.. while it even started as an example to show Ck how he could use the maze engine to draw and use a maze. Ralf