1. Screenshot

Thanks for putting up the screenshot of the X graphics stuff Irv...Looks
nice.
Does it have capability for moving graphics, or textures, or vscreens?
you know what I mean don't you, extensibility...or the ability of eu to
through stuff from outside of the library into the window?
Monty

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2. Re: Screenshot

On Sat, 24 Jul 1999, you wrote:
> Thanks for putting up the screenshot of the X graphics stuff Irv...Looks
> nice.
> Does it have capability for moving graphics, or textures, or vscreens?
> you know what I mean don't you, extensibility...or the ability of eu to
> through stuff from outside of the library into the window?
> Monty

Yes, probably, and I don't know.

You can load bitmaps, draw stuff (sprites, for example on them), bitblt, move,
resize, etc. There's support for transparent colors. There are also some image_
commands, which are like Rob's save_image / display_image.

There is a texturerect call - I haven't tried it yet.

If vscreens means "virtual screens' - I don't think so.   Not very detailed
answers, but I'm just beginning to wrap and test the graphics stuff.
Image buttons work nicely, that's a far as I've gotten.

Irv
http://www.mindspring.com/~mountains

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3. Re: Screenshot

Irv Mullins replied to:

>> Does it have capability for moving graphics, or textures, or vscreens?
> If vscreens means "virtual screens' - I don't think so.

Make that a 'yes'.

Most windowing systems (X11/Win32/Mac) handle virtual screens (double
buffering) by writing to an offscreen bitmap/pixmap.

-- David Cuny

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