1. Just a question.
- Posted by Jan & Gerald Harvey <vk2bnh at IX.NET.AU> Sep 09, 1999
- 429 views
- Last edited Sep 10, 1999
<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> Hello <p>I was thinking about making a monopoly game with the ability to use networks and modem connections for other players. The only problem is that I don't know how to talk to network card or modem. If anyone knows how to do this it would be greatly appreciated. Also I would like feedback on what you think about this idea. <br> <p>Neil Harvey <br> <br> <p>P.S. No I do not know when I will get it done. (If I get it done at all!)</html>
2. Re: Just a question.
- Posted by Bernie Ryan <bwryan at PCOM.NET> Sep 09, 1999
- 378 views
On Thu, 9 Sep 1999 20:35:58 +1000, Jan & Gerald Harvey <vk2bnh at IX.NET.AU> wrote: ><p>I was thinking about making a monopoly game with the ability to use ><p>Neil Harvey I would suggest that you make your game for on a single computer then modify it to work over a network or modem. The development of the game would clarify how you will want to handle it's input and output. You will have determine how your are going to display the game board on the remote computers and keep them all updated at the same time. That will be much more complicated than sending the data over a network or modem. Bernie
3. Re: Just a question.
- Posted by "Lucius L. Hilley III" <lhilley at CDC.NET> Sep 09, 1999
- 378 views
> ---------------------- Information from the mail header ----------------------- > Poster: Bernie Ryan <bwryan at PCOM.NET> > Subject: Re: Just a question. > -------------------------------------------------------------------------- ----- > > On Thu, 9 Sep 1999 20:35:58 +1000, Jan & Gerald Harvey <vk2bnh at IX.NET.AU> > wrote: > > ><p>I was thinking about making a monopoly game with the ability to use > ><p>Neil Harvey > > I would suggest that you make your game for on a single computer then > modify it to work over a network or modem. The development of the game > would clarify how you will want to handle it's input and output. You will > have determine how your are going to display the game board on the remote > computers and keep them all updated at the same time. That will be much > more complicated than sending the data over a network or modem. > > Bernie > Bare in mind when writing the single computer version that you plan to port it to a network or modem version. This means that all moves should be converted to compartment type commands. Example: If someone clicks on this piece and drags it to this place then you need to have that routine turn that action into a simple text representation of the move being attempted. Then you can easily run that move through a validator. Level 1 validator would tell you if that piece can move there or not simply because of that pieces legal moves. Example: A king can only move one space from it currently. If you were trying to move the king 2 or 3 spaces the validator would tell you that you can't. Only after you have completed your move validations would you want to send the move to your move() routine. This means that later you can enhance your move() routine to send the move over a network or modem. --Just my $0.02 worth. Maybe you can buy some cheap gum with it. Lucius L. Hilley III lhilley at cdc.net lucius at ComputerCafeUSA.com +----------+--------------+--------------+----------+ | Hollow | ICQ: 9638898 | AIM: LLHIII | Computer | | Horse +--------------+--------------+ Cafe' | | Software | http://www.cdc.net/~lhilley | USA | +----------+-------+---------------------+----------+ | http://www.ComputerCafeUSA.com | +--------------------------------+
4. Re: Just a question.
- Posted by Jan & Gerald Harvey <vk2bnh at IX.NET.AU> Sep 10, 1999
- 420 views
<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <p>"Lucius L. Hilley III" wrote: <blockquote TYPE=CITE>> ---------------------- Information from the mail <br>header ----------------------- <br>> Poster: Bernie Ryan <bwryan at PCOM.NET> <br>> Subject: Re: Just a question. <br>> -------------------------------------------------------------------------- <br>----- <br>> <br>> On Thu, 9 Sep 1999 20:35:58 +1000, Jan & Gerald Harvey <vk2bnh at IX.NET.AU> <br>> wrote: <br>> <br>> ><p>I was thinking about making a monopoly game with the ability to use <br>> ><p>Neil Harvey <br>> <br>> I would suggest that you make your game for on a single computer then <br>> modify it to work over a network or modem. The development of the game <br>> would clarify how you will want to handle it's input and output. You will <br>> have determine how your are going to display the game board on the remote <br>> computers and keep them all updated at the same time. That will be much <br>> more complicated than sending the data over a network or modem. <br>> <br>> Bernie <br>></blockquote> <blockquote TYPE=CITE> <br> Bare in mind when writing the single computer version that you plan <br>to port it to a network or modem version. This means that all moves <br>should be converted to compartment type commands.</blockquote> <blockquote TYPE=CITE> <br>Example: <br> If someone clicks on this piece and drags it to this place then <br>you need to have that routine turn that action into a simple text <br>representation of the move being attempted.</blockquote> <blockquote TYPE=CITE> <br>Then you can easily run that move through a validator. Level 1 validator <br>would tell you if that piece can move there or not simply because of that <br>pieces legal moves.</blockquote> <blockquote TYPE=CITE> <br>Example: <br> A king can only move one space from it currently. If you were <br>trying to move the king 2 or 3 spaces the validator would tell you that <br>you can't.</blockquote> <blockquote TYPE=CITE> <br>Only after you have completed your move validations would you want to <br>send the move to your move() routine. This means that later you can enhance <br>your move() routine to send the move over a network or modem.</blockquote> <blockquote TYPE=CITE> <br>--Just my $0.02 worth. Maybe you can buy some cheap gum with it. <p> Lucius L. Hilley III <br> lhilley at cdc.net lucius at ComputerCafeUSA.com <br>| Hollow | ICQ: 9638898 | AIM: LLHIII | Computer | <br>| Horse +--------------+--------------+ Cafe' | <br>| Software | <a href="http://www.cdc.net/~lhilley">http://www.cdc.net/~lhilley</a> | USA | | <a href="http://www.ComputerCafeUSA.com">http://www.ComputerCafeUSA.com</a> | +--------------------------------+</blockquote> Thanks for the information. Sorry but the cheapest gum here is 50 cents.</html>