1. Re: Loading fonts with EE

Hi, Ralf.

>No offcourse not.
>Althrough It would be possible if you would be using any of the new
graphics
>engines.
>OK Mode19 is bad quality, but 400*300 or 600*400 ModeX sounds very good.

Not gonna happen. Next editor (if any) will be Win32. Don't hold your
breath, tho. I've been struggling to get the fonts to work correctly.
Grrrrrr... Getting an editor up and running will be a *major* bit of work.

>Yes, but the *DOS* font doesn't work then!!
>The nice new dos font doesn't work, and if it isn't binded, it will crash
>anyway: Unable to find *.e

Clearly, I misunderstand the problem. "DOS font" implied to me graphics
mode, since it's the only time the editor tries to load a font. What am I
not understanding here?

>>Ralf, checking the directory is a fine idea, BUT I really don't want to
>>encourage people to use the editor in graphics mode, so I'm not going to
>>implement it. Besides, you could probably just include the path in the
font
>>load routine, instead of doing it the "hard way".

>Yes, but with the implentation I told you you can can also work with .ini
>files in the future and more stuff like that.

I know, but if people want to use the GUI tool, thy probably will need to
write their own path tools as well, depending on how and where they store
the font.

>>Somewhere on my "to do" list is adding the new 2.0 words into the syntax
>>coloring routine. I'm buried with other stuff, so I don't expect to be
able
>>to produce much until after the holidays.

>This should be so hard, should it ?
>Just change a constant..

It's trivial. I'll probably be able to steal the list from ED, since it's
got the current stuff. But all my time is being used on other stuff right
now...

-- David Cuny

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