1. Re: Loading fonts with EE

>Do I hear that people are using EE in GRAPHICS mode? Please say it isn't
>so!

No offcourse not.
Althrough It would be possible if you would be using any of the new graphics
engines.
OK Mode19 is bad quality, but 400*300 or 600*400 ModeX sounds very good.


>You should be able to bind EE and then run it from wherever - assuming you
>are in text mode, which is really the only way you would want to be using
>the program.

Yes, but the *DOS* font doesn't work then!!
The nice new dos font doesn't work, and if it isn't binded, it will crash
anyway: Unable to find *.e

>The graphics stuff is added for people that want to add GUI dialog boxes to
>their programs. The only reason you would want to run the editor in
>graphics mode is to see what the GUI looks like. It's a nice place to
>visit, but you really don't want to live there. For one thing, the MLE
>(Multi-line edit) is the most expensive control, CPU-wise. The editor is
>essentially a full-screen MLE. Even on a Pentium, it's SLOW!

Use a real graphics engine, yes, I know, I've seen your code, it does a lot
optimizations itself, but still, it can't beat Pete's ASM or Micheal ASM.

>Ralf, checking the directory is a fine idea, BUT I really don't want to
>encourage people to use the editor in graphics mode, so I'm not going to
>implement it. Besides, you could probably just include the path in the font
>load routine, instead of doing it the "hard way".

Yes, but with the implentation I told you you can can also work with .ini
files in the future and more stuff like that.

>Somewhere on my "to do" list is adding the new 2.0 words into the syntax
>coloring routine. I'm buried with other stuff, so I don't expect to be able
>to produce much until after the holidays.

This should be so hard, should it ?
Just change a constant..

Ralf

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