1. Game Stuff
- Posted by The Reaper <reaper at AURACOM.COM> Dec 15, 1997
- 592 views
First, in response to the current flow of questions regarding completed games, I'd like to say that I was to have a game done by Christmas, which WAS going good, until the Win95 CD crashed my harddrive forcing me to FORMAT IT!!!!!! Either way, I still managed to salvage my game parts, but I need to download the necessary components and euphoria itself from the web, forcing me to take a lot of days off (still need net access). Anyway, since this game is free, I'd like to know if anyone would like to help me get it done by that time (since the game DEALS with Christmas). What I could use is some frames of animation for christmas enemies (which look alright for mode 19). Also, does anyone know any good SoundFx libraries, since I won't have time to make my own? Final note, what's the FASTEST way to push graphics in mode 19 other than poke and mem_copy()? Thanks in advance!!! The Reaper (*sniff*, no more picture) Homepage: http://www.angelfire.com/nj/reaperlair/
2. Re: Game Stuff
- Posted by Greg Harris <blackdog at CDC.NET> Dec 15, 1997
- 602 views
-----Original Message----- From: The Reaper <reaper at AURACOM.COM> To: Multiple recipients of list EUPHORIA <EUPHORIA at MIAMIU.ACS.MUOHIO.EDU> Date: Monday, December 15, 1997 3:49 PM Subject: Game Stuff >First, in response to the current flow of questions regarding completed >games, I'd like to say that I was to have a game done by Christmas, which >WAS going good, until the Win95 CD crashed my harddrive forcing me to FORMAT >IT!!!!!! Ouch! Ouch! Ouch!!! Been there, felt the pain, done it! Not a pretty sight! :( >Final note, what's the FASTEST way to push graphics in mode 19 other than >poke and mem_copy()? You could try out our Mode 19 engine. It handles most sprite display functions (including clipping), is fairly easy to use, and is fast! Most of the display routines are in assembly. I could mail it to if you need it. Greg Harris
3. Re: Game Stuff
- Posted by The Reaper <reaper at AURACOM.COM> Dec 15, 1997
- 591 views
- Last edited Dec 16, 1997
At 17:48 15/12/97 -0500, you wrote: >You could try out our Mode 19 engine. It handles most sprite display >functions (including clipping), is fairly easy to use, and is fast! >Most of the display routines are in assembly. >I could mail it to if you need it. Thanks. Please do so. The Reaper (*sniff*, no more picture) Homepage: http://www.angelfire.com/nj/reaperlair/