1. Re: Loading fonts with EE

Do I hear that people are using EE in GRAPHICS mode? Please say it isn't
so!

You should be able to bind EE and then run it from wherever - assuming you
are in text mode, which is really the only way you would want to be using
the program.

The graphics stuff is added for people that want to add GUI dialog boxes to
their programs. The only reason you would want to run the editor in
graphics mode is to see what the GUI looks like. It's a nice place to
visit, but you really don't want to live there. For one thing, the MLE
(Multi-line edit) is the most expensive control, CPU-wise. The editor is
essentially a full-screen MLE. Even on a Pentium, it's SLOW!

I only wrote the graphics code for mode 18; the extended graphics support
if Pete Eberlein's. It's great stuff, but I didn't really look at it too
hard - it wasn't busted, so I didn't want to break it.

Greg Harris noted last week that there is a bug in the SVGA support code,
which I still have not gotten around to fixing:

        "There is a bug in SVGAMODE.E on line 207"

You should change "shoe_mouse" to "show_mouse". Ooops. Silly me. (Unless
you really *do* want to "shoe" your mouse).

Ralf, checking the directory is a fine idea, BUT I really don't want to
encourage people to use the editor in graphics mode, so I'm not going to
implement it. Besides, you could probably just include the path in the font
load routine, instead of doing it the "hard way".

Somewhere on my "to do" list is adding the new 2.0 words into the syntax
coloring routine. I'm buried with other stuff, so I don't expect to be able
to produce much until after the holidays.

-- David Cuny

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