1. How do ypu bind without shrouding

I am currently making a game (platformer) I have the animation's and
collision detection going as well as the screen scrolling (For those who
want to know) but when I try to bind it it says "please don't use variable x
it is already used by shroud ....) Help, sequence x is a big part of my
program and it would mean going through my whole code and changing lots of
stuff (replace function doesn't work to well replaces everything starting
with x) Please can anybody help me
(By the way I figured my other problem out about global declarations thanks
everybody)

Piotr a.k.a Vortex

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