1. How do ypu bind without shrouding
- Posted by Piotr Dubla <voretex at NEW.CO.ZA> Feb 13, 1998
- 554 views
I am currently making a game (platformer) I have the animation's and collision detection going as well as the screen scrolling (For those who want to know) but when I try to bind it it says "please don't use variable x it is already used by shroud ....) Help, sequence x is a big part of my program and it would mean going through my whole code and changing lots of stuff (replace function doesn't work to well replaces everything starting with x) Please can anybody help me (By the way I figured my other problem out about global declarations thanks everybody) Piotr a.k.a Vortex