Re: Markup Language
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Jan 01, 1970
- 951 views
> I'm using the "<>"s because it is similar to HTML, and ultimately a markup > language compatible with HTML would be nice. Would be the smartest too, some people then don't have anything too learn to use you Mark-Up routines.. Also it has some benefits too... you can use wysiwyg-html-editors to write you documents (help-docs, or just the readme's) and then display it the same way. There now is program available for download the the Euphoria Site that allows you to convert windows-true-type fonts to Jiri Babor's font format. Jiri is also working (as he said on a mail on this list serv) on a new version of his Font Package, maybe it can be created in such way it can handle windows font-files too. Maybe you can create a mark-up language together. For graphics.. i'll be upload my working AllModes library which can only do very very basic tasks (no virtual screen management or sprites. Just extended memory copy (M. Bolin) and resizable drawing commands in a list. Which will work for *any* video mode (including modeX now :)) (Thank you Pete). Later on i'll write a different include file which will use AllModes for advanced sprite management and virtual screens and more.... You people could use AllModes to use quick (althrough still flexible) graphics routines. Your routines can compile the different fonts and/or formatting tricks to a command list (so the slowdown is in the compiling), so that whenever you want to draw it *fast* you just execute the precompiled command list. (BTW if you change graphics mode for example, all the command lists will be automatically recompiled, which is required for the lists to still work) Anyway please go for a full html 3 compatible library, please.. That would be really nice !! Ralf Nieuwenhuijsen nieuwen at xs4all.nl