Re: 3D engines, 1st-person sh'em'ups, etc.

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When I'm pessimistic it's because I don't consider writing a lot of
inline assembler as writing programs in Euphoria. I personally
think that if you have to write the most cumbersome, complicated
parts of a program in assembler, it doesn't say much about your
language of choice. I don't believe Euphoria can handle texture
mapping, a 3d engine and run a game using native code without some
new assembled functions or routines therefore I don't really think
you can do this in *just* Euphoria at least not do it and maintain
any level of speed or gameplay. Of course I'd love to be proven wrong.

Chuck

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