Re: Oidzone beta testing
- Posted by Kirk Lang <kirklang at PRESYS.COM> Jan 20, 1997
- 1238 views
Michael Cripps wrote: > Now with that out of the way it's time for some constructive criticism : > ) > > 1) The text effect that is displayed in the upper right hand corner is a > severe performance hit if you could disable (or replace with a bitmap > image) during game play I think you will see an improvement in game > performance also this might lower the system requirements to play the > game giving you a large group of potential customers. Hi all: I think that the bitmap cycles of the fire text should use color cycling..could save a little space, too just using one bitmap rather than several... I think that in order to make this game of commercial quality, all of the wave files should be put into one file that has a make-shift fat table in the beginning for the program to find where specific files start and stop. Maybe someone could write a program to take all .wav files, compile them into a file called 'sound.dat', create the fat, and please don't forget to post code for retrieving that .wav information from the sound.dat in this mail list! Maybe the same program for compiling .bmp images...??? Then it could look like those beefy games that only have a few files too them....let's 'ahh ohh' the wannabees <grin> Anyway, I'd write the program, but business is good and I can't hardly find the time to read all these messages....arg..I have no life Say, did whoever write oid-zone write a small sprite editing program? This program might compile all of the small images into one file itself....this 'game creation' utility and other small programs like this could very well be a bigger hit than the games themselves...ooooh! Now this takes dedication... I don't have time to look at the code, but I was wondering in Oid-zone....It doesn't seem like the whole screen is being redrawn each frame, or if it is, the virtual screen should be CLEARED each frame and each and every component redraw before being dumped to the screen...this would help some drawing problems on the screen.... I wish I had time to do game programming like I used too...I loved the graphics programming. I used to be into a little Super-Nintendo programming (which is very similar to programm the ol' Apple II assemblers..ICK!!), and think someone should build a small engine to handle sprites and sounds very much like this...this would make game programming pretty easy and very much graphics-bug-free...no messing with timing, refresh, hoping this sprite draws correctly over that sprite and so on after the engine is created...this would go along with that nifty sprite editor things... Well, well, I've got lots of practical ideas to make games programming fast, efficient, and fun, but no time to do it..maybe someone else could have fun with it? Kirk Lang