- Posted by Brian Jackson <bjackson at PRINTINGINC.COM> Sep 22, 1998
- 1745 views
I've been working on a scrolling background routine, similar to Woo Seob Lee's "ARCADE.EX", however I'm working in 800x600x256 colors. Whenever I load my image (3200x600x256) into memory, it overwrites the operating system. Could anyone tell me how to allocate a 'safer' block of memory, or better yet, has anybody already worked this out so I don't have to re-invent the wheel? As a side note, and correct me if I'm wrong, I should be able load a bitmap with a quick & dirty Euphoria code generator and copy the resulting sequence into my program (hardcode) so there's no file-access delay, right? That would also keep the bitmap invisible to anyone who isn't currently running the program. Am I on the right track here? Brian Jackson bjackson at xoommail.com