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I've been working on a scrolling background routine, similar to Woo Seob
Lee's "ARCADE.EX", however I'm working in 800x600x256 colors.  Whenever I
load my image (3200x600x256) into memory, it overwrites the operating
system.  Could anyone tell me how to allocate a 'safer' block of memory, or
better yet, has anybody already worked this out so I don't have to
re-invent the wheel?

As a side note, and correct me if I'm wrong, I should be able load a bitmap
with a quick & dirty Euphoria code generator and copy the resulting
sequence into my program (hardcode) so there's no file-access delay, right?
 That would also keep the bitmap invisible to anyone who isn't currently
running the program.  Am I on the right track here?

Brian Jackson
bjackson at xoommail.com

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