Re: Fast graphics and scrolling
> Still don't you all find it cool that my code is THAT portable.
> The structure needed for animation and stuff to keep it portable was
> gotten from some tutorial that teaches you how to think right.
You're forgetting that other systems might have radically different hardware...
Your sprite-routines would be pretty rediculous on the Amiga for instance. So
even though you might be able to /run/ it, it will just crawl...
> The example program was a c-3d program, and if you change ONE
> setting it would all be protable to win95 - dos - unix - more...
All of them the same hardware... Still, pretty nifty...
> Really cool how they did it.... Duke3D is already very
> descrimination in CPU-type ... :(
> Still, i don't get 3d, for that, English is just too far from me to
> understand it well enough.
Mail me on that one!
> Ralf Nieuwenhuijsen
Anders
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Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umeaa
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