Re: Fast graphics and scrolling
> Ralf Nieuwenhuijsen wrote:
>
> > Hey, i'm working on SVGA, i only need some docs and help from
> > somebody who knows assembly well and then i can write 'directly' to
> > the svga memory using that assembly to copy the stuff weird...
>
> Ralf, does this mean that your code would not be portable? Would it be
> portable with slight changes? What if, say, we wanted to create a game
> using your code and wanted PC, Mac, and Amiga people to use it...
PC is all spit-n-bailing wire, *but*:
The Amiga is *dead*, and the loss is felt, it had a *brilliant* hardware
architecture, and a really good OS.
The Mac is gonna die. I don't know enough about it, but I think many mourned it
when Jobs and Woz where kicked out. It was a brilliant concept. Simple
computers to perform simple tasks for people who aren't freaks!
Unix? It's hanging on by sheer will power. It's a real patchwork now. It was
twenty years ahead of its time. (Or Bill's, anyway) Today, twenty-five years
later (?), it's still the my recommendation.
Workstations etc.? They're all Unices.
> Course, then we have to assume, I guess, that EUPHORIA is available for
> those platforms.
For reasons listed, it probably never will be.
The moment you use *anything* other than the built-in graphics-functions,
compability goes right out the window. Sorry! (Because "anything other"
immediately means screwing with the hardware or the OS...)
> So, nevermind.
>
> Jus' wonderin',
> ck
Clark Kent?
> P.S. You shouldn't let other people get you all riled up. Let your code
> speak for itself. It does that pretty well. :)
Yeah!
Anders
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Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umeaa
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