Lesson 1

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----- Original Message -----
From: "Lobelia Overhill"
Sent: Thursday, September 16, 2004 10:57 AM
Subject: Re: creating a game ... ? (help!)


>
> posted by: Lobelia Overhill <lobeliaoverhill at yahoo.com>
>
[Snip]

>
> I knew writing a program would take hours and hours - that's not a problem
> I don't have a life ... If I'd known I was going to have to turn my brain
> inside out in order to learn how to write the appropriate program, I
wouldn't
> have bothered.  Evidently the [obviously scant] knowledge I had of BASIC
> isn't helping me here ...
> Sorry if that sounds rude, but when something states that it's easy
> to use and requires no previous experience I'd expect something that
> I can switch on and start using within a few hours, rather like when I
> buy a VCR.  And I /never/ need to use the manual to do that!
>
> * batteries not included

http://www.hilleyonline.com/
There are some examples there.

atom a
integer i
sequence s
object x

a = 4.5 -- any number.  Whole or decimal.  Supports very large numbers.

integers are a subset of atoms
i = 7 -- Whole numbers only.  There is a limit on the size.  They can be
positive or negative.
i = 'A' -- A single number that represnts the letter A.  In this case the
value is 65.

objects can be either a sequence or an atom
a sequence is a set of objects
a sequence can be just a set of atoms
s = {65,66,67}
s = {'A', 'B', 'C'}
s = "ABC"
a sequence can contain other sequences.
s = {"one", "two"}
s = {{'o','n','e'}, {'t','w','o'}}
a sequence can contain a mixture of sequences or atoms
s = {"Test", 5, {"more",3, "stuff"}}

objects can be either a sequence of an atom
x = "my sequence"
x = 123.456

    unkmar

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