Upcoming releases

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Later this week we're going to release a minor
update to version 1.5. Version 1.5a will contain
a bunch of performance improvements, a couple
of bug fixes, and some improvements to the documentation.

It will mainly be helpful to game developers and
others who are "pushing the performance envelope".

I'll post a message when it is ready.

Registered users of v1.5 can upgrade for free.
Send us e-mail in a few days to get the download instructions.

Once 1.5a is out, I will focus on the WIN32 version, =

which admittedly has slipped a bit from earlier estimates.
You'll probably see an alpha WIN32 version in =

2 to 4 months (I want to get outdoors occasionally
and enjoy the short Canadian summer!).

The alpha WIN32 version will be as I've described before:

   - initially very primitive with little GUI support
   - you can run as a Windows console application =

     (in a text window)
   - most text-mode programs written for the DOS
     version will run without change
   - pixel graphics modes will not be available in the =

     alpha release
   - you'll be able to call C routines in DLLs, passing them =

     parameters
   - your program will be a 32-bit Windows program,
     not a 32-bit extended DOS program

For many people, the WIN32 version will not initially
be that useful. I'm hoping that 3rd party developers
who know about Windows programming, and have C/C++ compilers,
will help us to develop components (.DLLs and .e files) =

that will be easy for other Euphoria people to use. =


I'll soon add a page on the Web site to keep you up-to-date
on what we're doing with WIN32.

We are certainly *not* abandoning the DOS version. We are
just adding a new platform for Euphoria. Most of the source
code is shared between the two versions. We hope that
the Windows version will evolve into something that makes
Windows programming a lot easier than it is now.

Regards,
  Rob Craig
  Rapid Deployment Software

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