VESA20.E again

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Would it be possible to copy/base a virtual graphics copying routine
off of the info stored in VESA20.E?  I mean like how it sets up banking
or linear and that kind of stuff.

On another track, is there any reason that VESA20.E's vesa_mode()
doesn't work with 16-color modes? (What would the bit-depth be for that
anyway? 4? 2?)

I'm gonna try to base a routine off of VESA20.E, but I'll listen to
anybody's suggestions on the topic.

Thanks all, I know I'm sounding repetative,
Mike Hurley

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