RE: Problem with Mic's updates gl wrapper

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>Yes I agree. unfortunately I think the problem's in Mike's dll

I didn't write the dll source code. The win32 version of GLUT is written by=
 
Nate Robins. I only supplied the Euphoria wrapper (although i modified the=
 
dll a tad).


>I don't think its returning properly when the window is closed.

Yes, it might be that DestroyWindow is never called. However, it works 
perfectly for me in Windows 2000 (no zombie processes). I haven't tried the=
 
latest version on any other OS.


>As I have said before, IMHO Euphoria has great potential as a game
>programming library, using either exotica or the opengl libs. I'm still
>playing (when time permits - real life etc etc).

If you want to see a somewhat larger example of GLUT coding with Euphoria=
 
you can check out the Tetris game I made using Glue. It's available in the=
 
Euphoria archives.


>By the way, anyone know how to load models in one of the opengl Euphoria
>libs - and what sort of models (file types) etc.

EuGL includes a library for loading .asc models (used in the EuGLView 
program). It only reads vectors though, not color information or textures.=
 
It would probably be a good idea to write a Quake model loader, since so=
 
many models are available in that format. It's just a matter of motivation=
 
and time..

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