RE: Problem with Mic's updates gl wrapper
- Posted by "mic _" <stabmaster_ at hotmail.com> Feb 13, 2004
- 527 views
>Yes I agree. unfortunately I think the problem's in Mike's dll I didn't write the dll source code. The win32 version of GLUT is written by= Nate Robins. I only supplied the Euphoria wrapper (although i modified the= dll a tad). >I don't think its returning properly when the window is closed. Yes, it might be that DestroyWindow is never called. However, it works perfectly for me in Windows 2000 (no zombie processes). I haven't tried the= latest version on any other OS. >As I have said before, IMHO Euphoria has great potential as a game >programming library, using either exotica or the opengl libs. I'm still >playing (when time permits - real life etc etc). If you want to see a somewhat larger example of GLUT coding with Euphoria= you can check out the Tetris game I made using Glue. It's available in the= Euphoria archives. >By the way, anyone know how to load models in one of the opengl Euphoria >libs - and what sort of models (file types) etc. EuGL includes a library for loading .asc models (used in the EuGLView program). It only reads vectors though, not color information or textures.= It would probably be a good idea to write a Quake model loader, since so= many models are available in that format. It's just a matter of motivation= and time..