Re: Pointer work around
I've ported some polygon-drawing routines written i C to Euphoria, and I
had to solve the problem with pointers. This is how I did it:
I changed anything looking like this:
struct {
int X
int Y
}Array
char Array *pt1
int Crap
Crap=pt1->X
to this:
sequence Array
integer Crap
constant X=1
constant Y=2
Array=repeat(0,2)
Crap=Array[X]
...And anything looking like this:
int Array[200]
int Crap
Crap=*(Array+100)
was changed to this:
sequence Array
integer Crap
Array=repeat(0,200)
Crap=Array[100]
I hope this makes sense. It worked anyway...
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