Graphics developer needed
- Posted by Tapani Talvitie <smtoa at SAUNALAHTI.FI> Apr 19, 1999
- 542 views
I'm currently coding an 3D engine(It's not ready for pre-release yet(maybe after few weeks :)) Would you like to help me and other Eu developers or maybe do some business with me ? Since I don't have enough time, I need someone Eu/graphics guru, who could code me a graphics library. Hawke's TrueColor library is great, but it's too slow. The library should have features like this: -320x200, 640x480, 800x600 and 1024x768 modes with 16.7M colors (also with 8- and 16 bit colors if possible) -clean, non-flickering, as truecolor is -very fast pixel drawing routine (no other routines(box,ellipse,etc.)needed :) -Here's a better(?) idea o' mine how to display stuff to screen: first you save screen stuff(while running) to sequence s1 in main program. Then when whole 'screen' is in s1, you call the routine DrawTrueScreen(s1) which draws then (hopefully fast ;) the whole screen. This means that the library could be optimized to play graphics very very fast cause it's been called only once with only one sequence, s1. The s1's form would be something like this: {{B1,G1,R1},{B2,G2,R2},...,{Bx,Gx,Rx}} (the drawing would always start from position 0,0 and end to scrMaxX,scrMaxY). -If DrawTrueScreen() would be fast enough, no virtual screens, etc. would be needed. These 'extra' routines could be added later if necessary. I think many game developers (and why not other coders too) would find this kind of library very helpful indeed ;) The bottleneck to make fast games is almost always the graphics displaying. If you're interested we could start to develop programs together. So, what do ay think??? I really don't have time to wonder library stuff, since other developing eats my time.