Importing Morfit 3D Engine to Euphoria

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My problem reads:
(
Importing the Morfit 3D Engine:
----------------------------------------
=20
Any compiler that support Win32 can quickly import the Morfit 3D Engine.
The engine was already imported to Visual Basic, Visual C++ , Delphi, =
Borland C and Borland Builder.
=20
Importing the Engine is quite fast.Here is the process:
=20
1) Create a lib from the Morfit.dll. Usually every compiler comes with a =
utility
that can take a DLL and create a lib from it.
=20
2) Write a small program that takes the engine heather file and
output it in the appropriate format of the compiler.
=20
And thats all !!!
=20
In addition it is recommended to rewrite the Engine SDK samples in the =
target language.
Without samples, the users wont know what to do....)
Can anyone help me with the use of the dll's?  Or should I go about it =
by writing a library in Euphoria for the DLL and then proceed to Step 2?

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3612.1706"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV>
<DIV><FONT size=3D2></FONT><FONT color=3D#000000 size=3D2>My problem=20
reads:</FONT></DIV>
<DIV><FONT size=3D2>(</FONT></DIV>
<DIV><FONT size=3D2>Importing the Morfit 3D Engine:</FONT></DIV>
<DIV><FONT =
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Any compiler that support Win32 can quickly import =
the Morfit=20
3D Engine.</FONT></DIV>
<DIV><FONT size=3D2>The engine was already imported to Visual Basic, =
Visual C++ ,=20
Delphi, Borland C and Borland Builder.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Importing the Engine is quite fast.Here is the=20
process:</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>1) Create a lib from the Morfit.dll. Usually every =
compiler=20
comes with a utility</FONT></DIV>
<DIV><FONT size=3D2>that can take a DLL and create a lib from =
it.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>2) Write a small program that takes the engine =
heather file=20
and</FONT></DIV>
<DIV><FONT size=3D2>output it in the appropriate format of the=20
compiler.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>And thats all !!!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>In addition it is recommended to =
rewrite the=20
Engine SDK samples in the target language.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT><FONT size=3D2>Without =
samples, the users=20
wont know what to do....)</FONT></DIV>
<DIV><FONT size=3D2>Can anyone help me with the use of the dll's?&nbsp; =
Or should=20
I go about it by writing a library in Euphoria for the DLL and then =
proceed to=20

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