Importing Morfit 3D Engine to Euphoria
- Posted by Longlifter <longlifter at PRODIGY.NET> Dec 19, 1999
- 664 views
------=_NextPart_000_0040_01BF4A23.72F2F8A0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable My problem reads: ( Importing the Morfit 3D Engine: ---------------------------------------- =20 Any compiler that support Win32 can quickly import the Morfit 3D Engine. The engine was already imported to Visual Basic, Visual C++ , Delphi, = Borland C and Borland Builder. =20 Importing the Engine is quite fast.Here is the process: =20 1) Create a lib from the Morfit.dll. Usually every compiler comes with a = utility that can take a DLL and create a lib from it. =20 2) Write a small program that takes the engine heather file and output it in the appropriate format of the compiler. =20 And thats all !!! =20 In addition it is recommended to rewrite the Engine SDK samples in the = target language. Without samples, the users wont know what to do....) Can anyone help me with the use of the dll's? Or should I go about it = by writing a library in Euphoria for the DLL and then proceed to Step 2? ------=_NextPart_000_0040_01BF4A23.72F2F8A0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> <HTML> <HEAD> <META content=3Dtext/html;charset=3Diso-8859-1 = http-equiv=3DContent-Type> <META content=3D'"MSHTML 4.72.3612.1706"' name=3DGENERATOR> </HEAD> <BODY bgColor=3D#ffffff> <DIV> <DIV><FONT size=3D2></FONT><FONT color=3D#000000 size=3D2>My problem=20 reads:</FONT></DIV> <DIV><FONT size=3D2>(</FONT></DIV> <DIV><FONT size=3D2>Importing the Morfit 3D Engine:</FONT></DIV> <DIV><FONT = <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2>Any compiler that support Win32 can quickly import = the Morfit=20 3D Engine.</FONT></DIV> <DIV><FONT size=3D2>The engine was already imported to Visual Basic, = Visual C++ ,=20 Delphi, Borland C and Borland Builder.</FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2>Importing the Engine is quite fast.Here is the=20 process:</FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2>1) Create a lib from the Morfit.dll. Usually every = compiler=20 comes with a utility</FONT></DIV> <DIV><FONT size=3D2>that can take a DLL and create a lib from = it.</FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT size=3D2>2) Write a small program that takes the engine = heather file=20 and</FONT></DIV> <DIV><FONT size=3D2>output it in the appropriate format of the=20 compiler.</FONT></DIV> <DIV><FONT size=3D2></FONT> </DIV> <DIV><FONT color=3D#000000 size=3D2>And thats all !!!</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT> </DIV> <DIV><FONT color=3D#000000 size=3D2>In addition it is recommended to = rewrite the=20 Engine SDK samples in the target language.</FONT></DIV> <DIV><FONT color=3D#000000 size=3D2></FONT><FONT size=3D2>Without = samples, the users=20 wont know what to do....)</FONT></DIV> <DIV><FONT size=3D2>Can anyone help me with the use of the dll's? = Or should=20 I go about it by writing a library in Euphoria for the DLL and then = proceed to=20 ------=_NextPart_000_0040_01BF4A23.72F2F8A0--