Re: Character redefinition
Cuny, David wrote:
> David Gay wrote:
>
> > The second is a more efficient way, but not my preference because it
> > involves accessing the system at a lower level.
>
> This is what I'm interested in. It's *much* faster to display characters
> this way, over printing them as graphics. I know what the interrupt is -
> I just can't seem to get build the table correctly.
I can't help you about "how" to do it, but if you want to do it that way, you
MUST, before returning to the system remap the old character map into the
original. I agree with David (Gay) that it's easier and more flexible to use
"graphic" fonts...
Bye Davids ;)
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