Re: Euphoria Compilers Available Soon
- Posted by Mike The Spike <mikethespike2000 at HOTMAIL.COM> Apr 03, 2000
- 423 views
>My turn to be a critic... > > >That's another issue. > >Robert *should* speed up interpretted Euphoria. > >I see a million ways of doing it myself. > >So you have the source code of the Euphoria interpretter? Did you reverse >engineer the interpretter? How else can you 'see' a million ways of >speeding it up? no I don't,but I do have common sense. Here's one speedup. Save the proclaimed "internal structure" of a Euphoria program to disk using write(),then bind *that* with ex.exe. Now all it's got to do is call read() one time and the porgram is loaded. parsing the source every time you click on ex.exe is slow. > >Hell, U4IA++ started out as a faster Euphoria interpretter. > >Hell, why not share your faster interpretter? Or did you not save your >code from that stage of your project? Didn't I just say "U4IA++ started out as a faster Euphoria interpretter"? I think it's obvious from that line the U4IA++ used "to be" the interpretter, since "it started out as" an interpretter. Why do I have to repeat myself? >I think I might have to put my hip waders on, it seems to be getting >deeper... > >-- Brian Do as you please,don't come crying at me when the rest of the world is creating Playstation II games in U4IA++ while you are still trying to get them GPF's out of your C source. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com