Re: Euphoria Compilers Available Soon

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>Given it's a "testing betaware" occasion, and Robert was given the
>suggestion of speeding up Eu, in a commercial product and in a (mostly)
>capitalist world, what did you expect, really? Didn't Micro$oft sell code
>before it was written several times? <rant_mode> Of course, they have yet
>to
>make code that doesn't crash or wipe the puter or give safe haven to
>virii/trojans or need rebooting often... Shoot, windoze actively sends 3
>internet requests for info ( to 224.0.0.2 ) when it logs online, requests
>that can be intercepted and used against the computer, and the data about
>it
>in the MS database is wrong, and if that's not shooting the customer, i
>don't know what is. </rant_mode>
>
>I still vote with Mark (above), a software re-seller coding a super-new
>super-speed super compiler for Eu that runs on 70 platforms?,, i don't
>think
>so. It's a valid wakeup call for Robert tho, even if rather maddening and
>depressing for him. And it's not in the USA or Canada, so he's essentially
>out of practical reach of copyright prosecution. Or prosecution for bad
>code.
>
>Kat,
>safely paranoid like a Cat,
>and somehow wishing she was working on Robert's team to "save" Eu,
>but not into office politics.

That's another issue.
Robert *should* speed up interpretted Euphoria.
I see a million ways of doing it myself.
Hell, U4IA++ started out as a faster Euphoria interpretter.
Untill I realised that you can never compile for consoles using an
interpretter,thus making it obsolete.

Here's a tip:
When comparing the Euphoria ShellSort benchmark to Visual C++ 5.0 optimised
code, I saw that Euphoria was 11 times slower.
When I replaced all sequences used in the ShellSort benchmark with memory
reads/writes using peek/poke, it was only 3 times slower.
So avoid sequences at all costs in Interpretted Euphoria, U4IA++ repesents
them as simple arrays so you shouldn't worry about that.

Mike The Spike
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