Re: A crash course in game design and production

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>>From: Thomas Parslow (PatRat) <patrat at rat-software.com
>>
>> You should get quite a large response, theres a lot of people just
>> starting to learn Euphoria with the intention of writing games, c'mon
>> people!
>
> I hate everything that reminds me on school, like a course. blink
>
> If I would write a game in Euphoria I would write a 2D scrolling game like
> Pre Historic, Mario, Aladdin. Euphoria is perfect for those type of games,
> and I like them too, but I haven't seen any such game written in Euphoria.
> Strange.  (:o))

There are a few afair. I think one was called Lemonz or something,
looked very cool. I was doing one quite a while ago (few years a
think) called Jake the Snake, never got finished, when I started doing
it my computer wasn't really capable of running anything decent and i
had a 14-inch 640x480 monitor so it was based on mode 19, looks a bit
silly on my 17-inch monitor now :)

Anyway, the point of the course is learning the basics and theory
(design ect). It wouldn't really be practical to start off with a
complicated project.

Thomas Parslow (PatRat) ICQ #:26359483
Rat Software
http://www.rat-software.com/
Please leave quoted text in place when replying

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