Re: A crash course in game design and production
- Posted by "Thomas Parslow (PatRat)" <patrat at rat-software.com> Mar 28, 2001
- 425 views
>>From: Thomas Parslow (PatRat) <patrat at rat-software.com >> >> You should get quite a large response, theres a lot of people just >> starting to learn Euphoria with the intention of writing games, c'mon >> people! > > I hate everything that reminds me on school, like a course. > > If I would write a game in Euphoria I would write a 2D scrolling game like > Pre Historic, Mario, Aladdin. Euphoria is perfect for those type of games, > and I like them too, but I haven't seen any such game written in Euphoria. > Strange. (:o)) There are a few afair. I think one was called Lemonz or something, looked very cool. I was doing one quite a while ago (few years a think) called Jake the Snake, never got finished, when I started doing it my computer wasn't really capable of running anything decent and i had a 14-inch 640x480 monitor so it was based on mode 19, looks a bit silly on my 17-inch monitor now :) Anyway, the point of the course is learning the basics and theory (design ect). It wouldn't really be practical to start off with a complicated project. Thomas Parslow (PatRat) ICQ #:26359483 Rat Software http://www.rat-software.com/ Please leave quoted text in place when replying