Re: sfx2.e bug

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>   Hi Everyone,
>
>     Those of you who are using sfx2.e beware that the part of code that
> detect the
> sound card IRQ is buggy.  Micheal Packard reported me that it disrupt is
network
> communication and hang up the system.  I don't have access to a network
computer
> to test it. I will have hard time to figure what getting wrong unless I
get
> some help
> from as many people as possible for debugging.   If some of you want to
help
> me, send
> me an e-mail and I will send you a debug version of sfx2.e.  It will
produre
> a log file
> that you will have just to send me back.  The problem happen only if
BLASTER
> environment variable is absent.

I tested it on my system a while back and it hangs my computer up as well.
I don't have a network card. Also it doesn't detect my 16-Bit DMA. I saw
some ASM code on the net to detect the IRQ and just deleted it from my hard
drive a few minutes ago. I'll see if I can round that up and send it to
you.

L8r,

Greg.

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