Re: sfx2.e bug
- Posted by Greg Harris <blackdog at CDC.NET> May 15, 1997
- 1030 views
> Hi Everyone, > > Those of you who are using sfx2.e beware that the part of code that > detect the > sound card IRQ is buggy. Micheal Packard reported me that it disrupt is network > communication and hang up the system. I don't have access to a network computer > to test it. I will have hard time to figure what getting wrong unless I get > some help > from as many people as possible for debugging. If some of you want to help > me, send > me an e-mail and I will send you a debug version of sfx2.e. It will produre > a log file > that you will have just to send me back. The problem happen only if BLASTER > environment variable is absent. I tested it on my system a while back and it hangs my computer up as well. I don't have a network card. Also it doesn't detect my 16-Bit DMA. I saw some ASM code on the net to detect the IRQ and just deleted it from my hard drive a few minutes ago. I'll see if I can round that up and send it to you. L8r, Greg.