Re: It sure is quiet around here...

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> GHOSTBUSTER (I can hear the lawsuits flying right about now)
> MUNCHIE     (Dedicated to our hero's appetite)
Ok that's 2

> >2) I need suggestions for the Bonus Objects for each level.  We have a
> >Pumpkin, we need at least 5 more.  Each of these objects will have an
> >animation associated with it.
>
> It has to be food, I take it?

Since Packy's gonna EAT it, I would certainly hope it would be FOOD.

> 1) Can of beans or onions....one wiff and the Ghostie will have to spend
> DOUBLE penalty time shrugging it off....;>....should be shortlived

Something similar (Garlic) is already listed as a Powerup item
They run away when they smell you.

> 2) Maybe some kind of "energy boost" chocolate bar to make our hero run faster
> for 5 or 10 seconds when ingested
This is already a feature, called "Sugar Rush" and we already have a
Candy Bar listed as a Powerup item in Part 2.  The Sugar Rush duration and
use will be described in Part 3, which is waiting for me to upload.
Momentarily.

Take another look at the Features list, and Descriptions Section.  All
the Powerups and PowerDowns are listed there.  If you have an idea for
more of those, gimmie gimmie.

Remember:
Bonus Objects are things that give the player bonus score when Packy eats
them.  They will be animated.

PowerUp Objects are objects that give Packy a tactical advantage against
the Ghosts

PowerDOWN Objects are objects that give the player a tactical
disadvantage against the Ghosts.

Michael
This lesson just keeps going and going...

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