Re: It sure is quiet around here...
- Posted by Michael Packard <lgp at EXO.COM> Sep 27, 1996
- 1767 views
> GHOSTBUSTER (I can hear the lawsuits flying right about now) > MUNCHIE (Dedicated to our hero's appetite) Ok that's 2 > >2) I need suggestions for the Bonus Objects for each level. We have a > >Pumpkin, we need at least 5 more. Each of these objects will have an > >animation associated with it. > > It has to be food, I take it? Since Packy's gonna EAT it, I would certainly hope it would be FOOD. > 1) Can of beans or onions....one wiff and the Ghostie will have to spend > DOUBLE penalty time shrugging it off....;>....should be shortlived Something similar (Garlic) is already listed as a Powerup item They run away when they smell you. > 2) Maybe some kind of "energy boost" chocolate bar to make our hero run faster > for 5 or 10 seconds when ingested This is already a feature, called "Sugar Rush" and we already have a Candy Bar listed as a Powerup item in Part 2. The Sugar Rush duration and use will be described in Part 3, which is waiting for me to upload. Momentarily. Take another look at the Features list, and Descriptions Section. All the Powerups and PowerDowns are listed there. If you have an idea for more of those, gimmie gimmie. Remember: Bonus Objects are things that give the player bonus score when Packy eats them. They will be animated. PowerUp Objects are objects that give Packy a tactical advantage against the Ghosts PowerDOWN Objects are objects that give the player a tactical disadvantage against the Ghosts. Michael This lesson just keeps going and going...