Re: Program by Paul

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  ----- Original Message -----=20
  From: Asif Masood Baloch=20
  To: EUPHORIA at LISTSERV.MUOHIO.EDU=20
  Sent: Thursday, August 09, 2007 11:27 AM
  Subject: Re: Program by Paul



    include image.e
    include graphics.e
    include pcsounds.e <----Lets say that i dont need pcsounds.e =
(required for sound?)     it's from the archives* section, and           =
                                                                         =
                                         it's for sound.

    integer gmode                        --Clear, declared the integer
    gmode=3Dgraphics_mode(18)      -- Clear, used the graphics mode but =
what is "18" are there "1,2,3,etc" as well? I don't                      =
       know, if you look at A beginners Guide to Euphoria it tells you =
all of them in one of the chapters

    use_vesa(1)                            -- Which vesa mode is "1"? =
I'm sorry I don't know,
    sequence ulrp,urrp,longmid,llr,lrr    -- Clear, defined the =
sequences

    qplay(bluePeter)                       -- Not clear, please let me =
know what is qplay and which .e file has the assignment? Qplay is in the =
archives* sectioned and it works with pcsounds.e

    ulrp=3Dread_bitmap("ulrp.BMP")    --Clear1
    urrp=3Dread_bitmap("urrp.BMP")    --Clear   =20
    llr=3Dread_bitmap("llr.BMP")        --Clear
    lrr=3Dread_bitmap("lrr.BMP")        --Clear   =20
    longmid=3Dread_bitmap("longmid.BMP")    --Clear

    display_image({1,1},ulrp[2])        -- does display_image() =
originate from graphics.e? what are ({1,1},ulrp[2]) I'm not sure on the =
first one, but ulrp is 1 and the {1,1}, the position and [2] dunno.
    display_image({550,1},urrp[2])    -- same as above
    display_image({1,400},llr[2])        -- same as above
    display_image({550,400},lrr[2])    --same as above
    display_image({5,70},longmid[2])    --same as above

    Dear friends, I downloaded a lot of libs from the EUPHORIA archieve =
but they are so mixed up. Is there any way i could find out what lib =
does what. Also, this program written by Paul is a good one and i tried =
it. There was a bug with vesa_mode(1). How many modes are there. Also, =
the display_image() command is not clear. What are the attributres in =
().

    -Regards,

    Asif Baloch

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  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A href=3D"mailto:cyberego at QTA.PAKNET.COM.PK"=20
  title=3Dcyberego at QTA.PAKNET.COM.PK>Asif Masood Baloch</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
  href=3D"mailto:EUPHORIA at LISTSERV.MUOHIO.EDU"=20
  title=3DEUPHORIA at LISTSERV.MUOHIO.EDU>EUPHORIA at LISTSERV.MUOHIO.EDU</A> =
</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, August 09, 2007 =
11:27=20
  AM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: Program by =
Paul</DIV>
  <DIV><BR></DIV>
  <DIV><FONT face=3DArial size=3D2>
  <BLOCKQUOTE=20
  style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; =
MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
    <DIV>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>include image.e<BR>include=20
    graphics.e<BR>include pcsounds.e &lt;----Lets say that i dont need=20
    pcsounds.e (required for sound?) <STRONG>&nbsp;&nbsp;&nbsp; it's =
from the=20
    archives* section, and &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; it's for sound.</STRONG></FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>integer gmode&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; --Clear, declared the=20
    integer<BR>gmode=3Dgraphics_mode(18)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
-- Clear,=20
    used the graphics mode but what is "18" are there "1,2,3,etc" as =
well?=20
    <STRONG>I don't &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    know, if you look at <EM>A beginners Guide to Euphoria</EM> it tells =
you all=20
    of them in one of the chapters</STRONG></FONT></DIV>
    <DIV><FONT face=3DArial size=3D2><BR>use_vesa(1)&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; -- Which vesa mode is "1"? =
<STRONG>I'm=20
    sorry I don't know,</STRONG><BR>sequence=20
    ulrp,urrp,longmid,llr,lrr&nbsp;&nbsp;&nbsp; -- Clear, defined the=20
    sequences</FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT face=3DArial=20
    =
nbsp;&nbsp;&nbsp;--=20
    Not clear, please let me know what is qplay and which .e file has =
the=20
    assignment? <STRONG>Qplay is in the archives* sectioned and it works =
with=20
    pcsounds.e</STRONG></FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT face=3DArial =
    =
bsp;=20
    --Clear&nbsp;&nbsp;&nbsp; </FONT></DIV>
    <DIV><FONT face=3DArial =
    &nbsp;&nbsp;&nbsp; =
    &nbsp;&nbsp;&nbsp; --Clear&nbsp;&nbsp;&nbsp;=20
    <BR>longmid=3Dread_bitmap("longmid.BMP")&nbsp;&nbsp;&nbsp;=20
--Clear</FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT face=3DArial =
    &nbsp;&nbsp;&nbsp; -- does display_image() originate from =
graphics.e? what=20
    are ({1,1},ulrp[2]) <STRONG>I'm not sure on the first one, but ulrp =
is 1 and=20
    the {1,1}, the position and [2]=20
    dunno.</STRONG><BR>display_image({550,1},urrp[2])&nbsp;&nbsp;&nbsp; =
-- same=20
    as above<BR>display_image({1,400},llr[2])&nbsp;&nbsp;&nbsp;=20
    &nbsp;&nbsp;&nbsp; -- same as=20
    above<BR>display_image({550,400},lrr[2])&nbsp;&nbsp;&nbsp; --same as =

    above<BR>display_image({5,70},longmid[2])&nbsp;&nbsp;&nbsp; --same =
as=20
    above</FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Dear friends, I downloaded a lot of =
libs from=20
    the EUPHORIA archieve but they are so mixed up. Is there any way i =
could=20
    find out what lib does what. Also, this program written by Paul is a =
good=20
    one and i tried it. There was a bug with vesa_mode(1). How many =
modes are=20
    there. Also, the display_image() command is not clear. What are the=20
    attributres in ().</FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>-Regards,</FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT face=3DArial size=3D2>Asif=20

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