Re: Program by Paul
- Posted by Liona Kerslake <paulk at UNISERVE.COM> Aug 09, 2000
- 406 views
------=_NextPart_000_00A4_01C00234.A992D0A0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Asif Masood Baloch=20 To: EUPHORIA at LISTSERV.MUOHIO.EDU=20 Sent: Thursday, August 09, 2007 11:27 AM Subject: Re: Program by Paul include image.e include graphics.e include pcsounds.e <----Lets say that i dont need pcsounds.e = (required for sound?) it's from the archives* section, and = = it's for sound. integer gmode --Clear, declared the integer gmode=3Dgraphics_mode(18) -- Clear, used the graphics mode but = what is "18" are there "1,2,3,etc" as well? I don't = know, if you look at A beginners Guide to Euphoria it tells you = all of them in one of the chapters use_vesa(1) -- Which vesa mode is "1"? = I'm sorry I don't know, sequence ulrp,urrp,longmid,llr,lrr -- Clear, defined the = sequences qplay(bluePeter) -- Not clear, please let me = know what is qplay and which .e file has the assignment? Qplay is in the = archives* sectioned and it works with pcsounds.e ulrp=3Dread_bitmap("ulrp.BMP") --Clear1 urrp=3Dread_bitmap("urrp.BMP") --Clear =20 llr=3Dread_bitmap("llr.BMP") --Clear lrr=3Dread_bitmap("lrr.BMP") --Clear =20 longmid=3Dread_bitmap("longmid.BMP") --Clear display_image({1,1},ulrp[2]) -- does display_image() = originate from graphics.e? what are ({1,1},ulrp[2]) I'm not sure on the = first one, but ulrp is 1 and the {1,1}, the position and [2] dunno. display_image({550,1},urrp[2]) -- same as above display_image({1,400},llr[2]) -- same as above display_image({550,400},lrr[2]) --same as above display_image({5,70},longmid[2]) --same as above Dear friends, I downloaded a lot of libs from the EUPHORIA archieve = but they are so mixed up. Is there any way i could find out what lib = does what. Also, this program written by Paul is a good one and i tried = it. There was a bug with vesa_mode(1). How many modes are there. Also, = the display_image() command is not clear. What are the attributres in = (). -Regards, Asif Baloch ------=_NextPart_000_00A4_01C00234.A992D0A0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV> </DIV> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: = 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV> <DIV=20 style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: = black"><B>From:</B>=20 <A href=3D"mailto:cyberego at QTA.PAKNET.COM.PK"=20 title=3Dcyberego at QTA.PAKNET.COM.PK>Asif Masood Baloch</A> </DIV> <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20 href=3D"mailto:EUPHORIA at LISTSERV.MUOHIO.EDU"=20 title=3DEUPHORIA at LISTSERV.MUOHIO.EDU>EUPHORIA at LISTSERV.MUOHIO.EDU</A> = </DIV> <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, August 09, 2007 = 11:27=20 AM</DIV> <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: Program by = Paul</DIV> <DIV><BR></DIV> <DIV><FONT face=3DArial size=3D2> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; = MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>include image.e<BR>include=20 graphics.e<BR>include pcsounds.e <----Lets say that i dont need=20 pcsounds.e (required for sound?) <STRONG> it's = from the=20 archives* section, and =20 = =20 = =20 = =20 = =20 = =20 = =20 = =20 it's for sound.</STRONG></FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>integer gmode =20 = =20 --Clear, declared the=20 integer<BR>gmode=3Dgraphics_mode(18) = -- Clear,=20 used the graphics mode but what is "18" are there "1,2,3,etc" as = well?=20 <STRONG>I don't = =20 = =20 know, if you look at <EM>A beginners Guide to Euphoria</EM> it tells = you all=20 of them in one of the chapters</STRONG></FONT></DIV> <DIV><FONT face=3DArial size=3D2><BR>use_vesa(1) =20 = =20 -- Which vesa mode is "1"? = <STRONG>I'm=20 sorry I don't know,</STRONG><BR>sequence=20 ulrp,urrp,longmid,llr,lrr -- Clear, defined the=20 sequences</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial=20 = nbsp; --=20 Not clear, please let me know what is qplay and which .e file has = the=20 assignment? <STRONG>Qplay is in the archives* sectioned and it works = with=20 pcsounds.e</STRONG></FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial = = bsp;=20 --Clear </FONT></DIV> <DIV><FONT face=3DArial = = --Clear =20 <BR>longmid=3Dread_bitmap("longmid.BMP") =20 --Clear</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial = -- does display_image() originate from = graphics.e? what=20 are ({1,1},ulrp[2]) <STRONG>I'm not sure on the first one, but ulrp = is 1 and=20 the {1,1}, the position and [2]=20 dunno.</STRONG><BR>display_image({550,1},urrp[2]) = -- same=20 as above<BR>display_image({1,400},llr[2]) =20 -- same as=20 above<BR>display_image({550,400},lrr[2]) --same as = above<BR>display_image({5,70},longmid[2]) --same = as=20 above</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Dear friends, I downloaded a lot of = libs from=20 the EUPHORIA archieve but they are so mixed up. Is there any way i = could=20 find out what lib does what. Also, this program written by Paul is a = good=20 one and i tried it. There was a bug with vesa_mode(1). How many = modes are=20 there. Also, the display_image() command is not clear. What are the=20 attributres in ().</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>-Regards,</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Asif=20 ------=_NextPart_000_00A4_01C00234.A992D0A0--