Re: Program by Paul
- Posted by Asif Masood Baloch <cyberego at QTA.PAKNET.COM.PK> Aug 09, 2007
- 471 views
------=_NextPart_000_0013_01C7DA78.5066BEF0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable include image.e include graphics.e include pcsounds.e <----Lets say that i dont need pcsounds.e (required = for sound?) integer gmode --Clear, declared the integer gmode=3Dgraphics_mode(18) -- Clear, used the graphics mode but = what is "18" are there "1,2,3,etc" as well? use_vesa(1) -- Which vesa mode is "1"? sequence ulrp,urrp,longmid,llr,lrr -- Clear, defined the sequences qplay(bluePeter) -- Not clear, please let me = know what is qplay and which .e file has the assignment? ulrp=3Dread_bitmap("ulrp.BMP") --Clear urrp=3Dread_bitmap("urrp.BMP") --Clear =20 llr=3Dread_bitmap("llr.BMP") --Clear lrr=3Dread_bitmap("lrr.BMP") --Clear =20 longmid=3Dread_bitmap("longmid.BMP") --Clear display_image({1,1},ulrp[2]) -- does display_image() originate = from graphics.e? what are ({1,1},ulrp[2]) display_image({550,1},urrp[2]) -- same as above display_image({1,400},llr[2]) -- same as above display_image({550,400},lrr[2]) --same as above display_image({5,70},longmid[2]) --same as above Dear friends, I downloaded a lot of libs from the EUPHORIA archieve = but they are so mixed up. Is there any way i could find out what lib = does what. Also, this program written by Paul is a good one and i tried = it. There was a bug with vesa_mode(1). How many modes are there. Also, = the display_image() command is not clear. What are the attributres in = (). -Regards, Asif Baloch ------=_NextPart_000_0013_01C7DA78.5066BEF0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2920.0" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: = 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>include image.e<BR>include = graphics.e<BR>include=20 pcsounds.e <----Lets say that i dont need pcsounds.e (required for=20 sound?)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>integer gmode =20 = =20 --Clear, declared the=20 integer<BR>gmode=3Dgraphics_mode(18) -- = Clear,=20 used the graphics mode but what is "18" are there "1,2,3,etc" as=20 well?<BR>use_vesa(1) = =20 = --=20 Which vesa mode is "1"?<BR>sequence=20 ulrp,urrp,longmid,llr,lrr -- Clear, defined the=20 sequences</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial=20 = nbsp; --=20 Not clear, please let me know what is qplay and which .e file has the=20 assignment?</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial = --Clear<BR>urrp=3Dread_bitmap("urrp.BMP") =20 --Clear </FONT></DIV> <DIV><FONT face=3DArial = = --Clear =20 <BR>longmid=3Dread_bitmap("longmid.BMP") = --Clear</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial = -- does display_image() originate from graphics.e? = what are=20 ({1,1},ulrp[2])<BR>display_image({550,1},urrp[2]) -- = same as=20 above<BR>display_image({1,400},llr[2]) = --=20 same as above<BR>display_image({550,400},lrr[2]) = --same as=20 above<BR>display_image({5,70},longmid[2]) --same as=20 above</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Dear friends, I downloaded a lot of = libs from the=20 EUPHORIA archieve but they are so mixed up. Is there any way i could = find out=20 what lib does what. Also, this program written by Paul is a good one = and i=20 tried it. There was a bug with vesa_mode(1). How many modes are there. = Also,=20 the display_image() command is not clear. What are the attributres in=20 ().</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>-Regards,</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Asif=20 ------=_NextPart_000_0013_01C7DA78.5066BEF0--