Re: Tk Wrapper?

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Well Greg you make some good points. While it might prove useful to some, its probably not worth it. Plus with over 500 functions to wrap, it would be a big project. I did wrap SDL2, but that proved to be useful. I mostly focus on gaming related stuff, so it made sense to wrap SDL2, SFML and Raylib among the other libraries I have wrapped for Euphoria. If I find more gaming libraries that are feasible to wrap, I'll probably wrap. I tried wrapping TileEngine but for some reason it won't load images(through my wrapper), even though everything else works.

For now the most feasible way to wrap structs is if the structs themselves are simple, like struct vector2(float x, float y), I can just wrap as two C_FLOATS and take it from there.

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