Re: Simple Raylib Example

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irv said...

For testing, I changed the 60fps timer in my program to use GIdle instead (which runs as fast as possible, whenever there's a free cpu available).

I can get 1900+ fps on my computer. That's with the relatively simple movement and collision detection. So I suspect even more complicated processing would still have plenty of time, if running at a more reasonable 60 fps (which should be fast enough for anyone).

That's pretty good! Dang. I'm thinking of using EuGTK for a game app, but I don't like the idea of coding up my own game engine. If anybody has that passion, I'm sure Euphoria could handle it just fine, especially with the compiling option.

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