Re: Simple Raylib Example

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irv said...

Comparing two objects for collision is easy, but how to efficiently compare many objects, any two (or more) of which could be in collision, seems like it would be tricky - and require a lot of processing.

I'm sure routines to that have already been worked out, since games do this all the time.

Is Euphoria fast enough to do the job?

There are physics libraries that might be usable by a Euphoria program, but I expect Euphoria is fast enough for simple collision-detection jobs.

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