Re: a text versions of docs for Eu?

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SunPsych08 said...

Hello,

Is it possible please to have a text version of the documentation for the latest release of Eu? I appreciate being able to edit, copy/paste, and print portions of the documentation that i happen to be studying at any particular time.

Thank you,
sunpsych

Here is a sample of "plain text" API that is easy to produce. It is a portion of the std/console.e include file. Is this what you are looking for?

_tom

 
Console 
 
 
     
Information 
 
 
has_console 
 
include console.e 
namespace console 
public function has_console() 
 
 
  determines if the process has a console (terminal) window. 
 
Returns: 
 
An atom, 
1 if there is more than one process attached to the current console, 
0 if a console does not exist or only one process (Euphoria) is attached to 
the current console. 
 
Comments: 
 
On Unix systems always returns 1 . 
On Windows client systems earlier than Windows XP the function always returns 0 . 
On Windows server systems earlier than Windows Server 2003 the function always returns 0 . 
 
Example 1: 
 
 
include std/console.e 
 
if has_console() then 
    printf(1, "Hello Console!") 
end if 
 
 
 
 
key_codes 
 
include console.e 
namespace console 
public function key_codes(object codes = 0) 
 
 
  gets and sets the keyboard codes used internally by Euphoria. 
 
Parameters: 
 
codes : Either a sequence of exactly 256 integers or an atom (the default). 
 
Returns: 
 
A sequence, 
of the current 256 keyboard codes, prior to any changes that 
this function might make. 
 
Comments: 
 
When codes is a atom then no change to the existing codes is made, otherwise 
the set of 256 integers in codes completely replaces the existing codes. 
 
Example 1: 
 
 
include std/console.e 
sequence kc 
kc = key_codes() -- Get existing set. 
kc[KC_LEFT] = 263 -- Change the code for the left-arrow press. 
key_codes(kc) -- Set the new codes. 
 
 
 
 
Key Code Names 
These are the names of the index values for each of the 256 key code values. 
 
 
See Also: 
 
:key_codes 
 
 
KC_LBUTTON 
 
include console.e 
namespace console 
public constant KC_LBUTTON 
 
 
 
 
 
 
set_keycodes 
 
include console.e 
namespace console 
public function set_keycodes(object kcfile) 
 
 
  changes the default codes returned by the keyboard. 
 
Parameters: 
 
kcfile : Either the name of a text file or the handle of an opened (for reading) text file. 
 
Returns: 
 
An integer, 
0 means no error. 
-1 means that the supplied file could not me loaded in to a :map. 
-2 means that a new key value was not an integer. 
-3 means that an unknown key name was found in the file. 
 
Comments: 
 
The text file is expected to contain bindings for one or more keyboard codes. 
 
The format of the files is a set of lines, one line per key binding, in the 
form KEYNAME = NEWVALUE. The KEYNAME is the same as the constants but without 
the "KC_" prefix. The key bindings can be in any order. 
 
Example 1: 
 
 
-- doskeys.txt file containing some key bindings 
F1 = 260 
F2 = 261 
INSERT = 456 
 
 
  set_keycodes( "doskeys.txt" ) 
 
 
See Also: 
 
:key_codes 

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