Re: a text versions of docs for Eu?
- Posted by _tom (admin) Jun 09, 2014
- 1525 views
SunPsych08 said...
Hello,
Is it possible please to have a text version of the documentation for the latest release of Eu? I appreciate being able to edit, copy/paste, and print portions of the documentation that i happen to be studying at any particular time.
Thank you,
sunpsych
Here is a sample of "plain text" API that is easy to produce. It is a portion of the std/console.e include file. Is this what you are looking for?
_tom
Console Information has_console include console.e namespace console public function has_console() determines if the process has a console (terminal) window. Returns: An atom, 1 if there is more than one process attached to the current console, 0 if a console does not exist or only one process (Euphoria) is attached to the current console. Comments: On Unix systems always returns 1 . On Windows client systems earlier than Windows XP the function always returns 0 . On Windows server systems earlier than Windows Server 2003 the function always returns 0 . Example 1: include std/console.e if has_console() then printf(1, "Hello Console!") end if key_codes include console.e namespace console public function key_codes(object codes = 0) gets and sets the keyboard codes used internally by Euphoria. Parameters: codes : Either a sequence of exactly 256 integers or an atom (the default). Returns: A sequence, of the current 256 keyboard codes, prior to any changes that this function might make. Comments: When codes is a atom then no change to the existing codes is made, otherwise the set of 256 integers in codes completely replaces the existing codes. Example 1: include std/console.e sequence kc kc = key_codes() -- Get existing set. kc[KC_LEFT] = 263 -- Change the code for the left-arrow press. key_codes(kc) -- Set the new codes. Key Code Names These are the names of the index values for each of the 256 key code values. See Also: :key_codes KC_LBUTTON include console.e namespace console public constant KC_LBUTTON set_keycodes include console.e namespace console public function set_keycodes(object kcfile) changes the default codes returned by the keyboard. Parameters: kcfile : Either the name of a text file or the handle of an opened (for reading) text file. Returns: An integer, 0 means no error. -1 means that the supplied file could not me loaded in to a :map. -2 means that a new key value was not an integer. -3 means that an unknown key name was found in the file. Comments: The text file is expected to contain bindings for one or more keyboard codes. The format of the files is a set of lines, one line per key binding, in the form KEYNAME = NEWVALUE. The KEYNAME is the same as the constants but without the "KC_" prefix. The key bindings can be in any order. Example 1: -- doskeys.txt file containing some key bindings F1 = 260 F2 = 261 INSERT = 456 set_keycodes( "doskeys.txt" ) See Also: :key_codes