1. GAMES on Euphoria
- Posted by PogoWolf <pogowolf at IASTATE.EDU> Jan 24, 1997
- 1341 views
Hello, all I've got an Idea. We've got a ton of very good programmers and the like. why don't we all pull our resources together and create a game, util, or an app? and release it into the freeware market. Not only will this rase the awarness of Euphoria to the public. Plus I know that WE ALL can create a kick 'butt' program... Questions, comments, and cuss-words welcome! :) --- /) \ /\ / /ogo \/ \/olf *************************************************************************** * * * E-mail:pogowolf at iastate.edu * *HomePage:http://www.public.iastate.edu/~pogowolf/homepage.html * * * *You can learn alot about a person by the news groups they subscribe too!!* ***************************************************************************
2. Re: GAMES on Euphoria
- Posted by Michael Cripps <michael.cripps at JUNO.COM> Jan 24, 1997
- 1309 views
>I've got an Idea. We've got a ton of very good programmers and the >like. >why don't we all pull our resources together and create a game, util, >or >an app? and release it into the freeware market. > Hello & Great Idea! Perhaps we could attempt creating a 3D game Engine like doom ( Just to see if it can be done ). I must confess I'm not much of a programmer (yet!) but , I think I can pull my weight with some of the artwork , animation's etc... >Not only will this rase the awareness of Euphoria to the public. I not so sure that's necessary, at least here in vegas Euphoria is catching on like wild fire. P.S. Let me know what you think, idea's etc... Late Warrior
3. Re: GAMES on Euphoria
- Posted by Nathan T Dudek <c.overload at JUNO.COM> Jan 24, 1997
- 1328 views
On Fri, 24 Jan 1997 10:33:04 CST PogoWolf <pogowolf at IASTATE.EDU> writes: >Hello, all >I've got an Idea. We've got a ton of very good programmers and the >like. >why don't we all pull our resources together and create a game, util, >or >an app? and release it into the freeware market. > >Not only will this rase the awarness of Euphoria to the public. >Plus I know that WE ALL can create a kick 'butt' program... > >Questions, comments, and cuss-words welcome! :) Hey, noy a bad idea! I know that most of the people on this list are experienced Euphoria users. We could come up with some killer titles........ Nate Dudek c.overload at juno.com
4. Re: GAMES on Euphoria
- Posted by The Reaper <reaper at LOKI.ATCON.COM> Jan 29, 1997
- 1337 views
At 10:33 AM 1/24/97 CST, you wrote: >I've got an Idea. We've got a ton of very good programmers and the like. >why don't we all pull our resources together and create a game, util, or >an app? and release it into the freeware market. >Not only will this rase the awarness of Euphoria to the public. >Plus I know that WE ALL can create a kick 'butt' program... > /) \ /\ / > /ogo \/ \/olf Great idea! But not really! If want everyone on the mailing-list, you got over 140 people, which will not work out. If you want just the good ones (there goes me...), you'll probably find them working on their own projects, like Micheal Packard and his Wolfenstein97 idea. And even if you do get people together, you need a leader to back them up (any volunteers?). Great idea, but it'll be hard getting it to work. (but that's the way we like it) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Reaper (J. Lays) http://www.dragonfire.net/~TheReaper/ reaper at auracom.com ........................ . .. -||..........__...... "There are no miracles, . / ||......../-- \\.:::: Just dreams that come true, . ..| ||...... / o o| |.::: By the actions of someone .| _-||.......|| / /.:::: Who didn't waste time dreaming." ..| |..||...... -\_ \ |\-.::: .| |.[< \ .../ \.:: .||.|||\|\ | . \.:::: ...|.\|| | \ | | |.:::. . .....|||_ | / |.::. . ..||/..-__\ --- | |.::::. ..||.......|.__ |.:::::::. .||.......| /.::::::..... ...||......| /.::::::::::... . ..||......| |.:::::: ..||......| |.::::::::::. ...||.....| |.::::::.... . .....||.....| |.:::....... ------ || --- | | ---------- || |
5. Re: GAMES on Euphoria
- Posted by Michael Packard <lgp at EXO.COM> Jan 29, 1997
- 1329 views
On Wed, 29 Jan 1997, The Reaper wrote: > > At 10:33 AM 1/24/97 CST, you wrote: > >I've got an Idea. We've got a ton of very good programmers and the like. > >why don't we all pull our resources together and create a game, util, or > >an app? and release it into the freeware market. > >Not only will this rase the awarness of Euphoria to the public. > >Plus I know that WE ALL can create a kick 'butt' program... > > /) \ /\ / > > /ogo \/ \/olf > > Great idea! But not really! If want everyone on the mailing-list, you got > over 140 people, which will not work out. If you want just the good ones > (there goes me...), you'll probably find them working on their own projects, > like Micheal Packard and his Wolfenstein97 idea. And even if you do get > people together, you need a leader to back them up (any volunteers?). Great > idea, but it'll be hard getting it to work. (but that's the way we like it) Agreed. That's the idea behind our course project in Crash Course. Everyone's gonna have input programming it (eventually =) and I've already walked you through about 2/3 of the design issues. I'm leading that project. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria
6. Re: GAMES on Euphoria
- Posted by The Reaper <reaper at LOKI.ATCON.COM> Jan 30, 1997
- 1338 views
At 10:01 AM 1/29/97 -0800, you wrote: >Agreed. That's the idea behind our course project in Crash Course. >Everyone's gonna have input programming it (eventually =) and I've >already walked you through about 2/3 of the design issues. I'm leading >that project. Man, why do you always reply with the entire letter? (and you complain about my signature!). Anyways, we all know you're leading the crash course project, but I don't see how EVERYONE will contribute (interesting concept, though). I don't know much about this because I hate tutorials (argh!) and I never tried yours. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Reaper (J. Lays) http://www.dragonfire.net/~TheReaper/ reaper at auracom.com ........................ . .. -||..........__...... "There are no miracles, . / ||......../-- \\.:::: Just dreams that come true, . ..| ||...... / o o| |.::: By the actions of someone .| _-||.......|| / /.:::: Who didn't waste time dreaming." ..| |..||...... -\_ \ |\-.::: .| |.[< \ .../ \.:: .||.|||\|\ | . \.:::: ...|.\|| | \ | | |.:::. . .....|||_ | / |.::. . ..||/..-__\ --- | |.::::. ..||.......|.__ |.:::::::. .||.......| /.::::::..... ...||......| /.::::::::::... . ..||......| |.:::::: ..||......| |.::::::::::. ...||.....| |.::::::.... . .....||.....| |.:::....... ------ || --- | | ---------- || |
7. Re: GAMES on Euphoria
- Posted by Michael Packard <lgp at EXO.COM> Jan 30, 1997
- 1337 views
On Thu, 30 Jan 1997, The Reaper wrote: > signature!). Anyways, we all know you're leading the crash course project, > but I don't see how EVERYONE will contribute (interesting concept, though). The way it will work (I hope) is when we actually get to the coding of the project, I'll present the issues we need to deal with and open it up for the rest of us to figure out. Then when we find the best solution, we'll incorporate it back into the code in progress. > I don't > know much about this because I hate tutorials (argh!) and I never tried yours. I'm hurt. Crash Course is like NO tutorial you've ever seen. If you want to learn game design or production you MUST see it. Right now we're about 2/3 into Game Design, what it is, what you MUST know BEFORE you start programming, and how to document it. BTW I spent an hr last night looking for another (better, smaller) grim reaper for you... Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria
8. Re: GAMES on Euphoria
- Posted by David Alan Gay <moggie at INTERLOG.COM> Jan 30, 1997
- 1329 views
> Man, why do you always reply with the entire letter? (and you complain about my > signature!). Anyways, we all know you're leading the crash course project, > but I don't see how EVERYONE will contribute (interesting concept, though). > I don't > know much about this because I hate tutorials (argh!) and I never tried yours. It's unfortunate your negativity towards tutorials prevented you from viewing Michael's excellent games intro course. I consider myself a very well-experienced programmer, but my graphic skills are nonexistant. Thank God for Neopaint ;>. I have gotten some good programming tips from his page. When he finishes his work on OIdZone and has the printed manual ready, I plan to purchase the $40 US edition of OidZone to study his concepts and write my own game engine. I think we should all be a little more open minded towards applications that are not be as hot or as slick as games. Tutorials are a much needed resource these days. I get over 100 downloads every month (straight since last August) for the "A Beginner's Guide To Euphoria" tutorial. While that won't put me on the Top 5% of the Web list, it does show there are people who want to learn programming, but are not as good at it as you are, Reaper. They need help. David Gay http://www.interlog.com/~moggie/euphoria.htm
9. Re: GAMES on Euphoria
- Posted by The Reaper <reaper at LOKI.ATCON.COM> Jan 30, 1997
- 1355 views
- Last edited Jan 31, 1997
At 04:11 PM 1/30/97 -0500, you wrote: >It's unfortunate your negativity towards tutorials prevented you from >viewing Michael's excellent games intro course. I consider myself a very >well-experienced programmer, but my graphic skills are nonexistant. Thank >God for Neopaint ;>. I have gotten some good programming tips from his >page. When he finishes his work on OIdZone and has the printed manual >ready, I plan to purchase the $40 US edition of OidZone to study his >concepts and write my own game engine. > >I think we should all be a little more open minded towards applications >that are not be as hot or as slick as games. Tutorials are a much needed >resource these days. I get over 100 downloads every month (straight since >last August) for the "A Beginner's Guide To Euphoria" tutorial. While that >won't put me on the Top 5% of the Web list, it does show there are people >who want to learn programming, but are not as good at it as you are, >Reaper. They need help. Let me clear a few things up here, now. I have NOTHING agains tutorials! I just don't like using them. I do NOT consider myself a programming expert, I am not even good at it (I use Paint Shop Pro). I just have a hard time using tutorials (but I'll give Packard's a try!). I know they are a valued resource, and its a good thing they are there. I AM NOT putting down Packard's, yours, or anyone elses tutorials down. I want FREEEEEEEEEEEEEEEEEEEEEEDOM!!!!! (just like William Wallace) Don't mind me. Just sit back and enjoy my signature. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Reaper (J. Lays) http://www.dragonfire.net/~TheReaper/ reaper at auracom.com ........................ . .. -||..........__...... "There are no miracles, . / ||......../-- \\.:::: Just dreams that come true, . ..| ||...... / o o| |.::: By the actions of someone .| _-||.......|| / /.:::: Who didn't waste time dreaming." ..| |..||...... -\_ \ |\-.::: .| |.[< \ .../ \.:: .||.|||\|\ | . \.:::: ...|.\|| | \ | | |.:::. . .....|||_ | / |.::. . ..||/..-__\ --- | |.::::. ..||.......|.__ |.:::::::. .||.......| /.::::::..... ...||......| /.::::::::::... . ..||......| |.:::::: ..||......| |.::::::::::. ...||.....| |.::::::.... . .....||.....| |.:::....... ------ || --- | | ---------- || |
10. Re: GAMES on Euphoria
- Posted by David Gay <moggie at INTERLOG.COM> Jan 30, 1997
- 1322 views
- Last edited Jan 31, 1997
If I came across as sounding like I am coming down on you, Reaper, please accept my apologies. That was not my original intention. Part of the reason for my response was to make sure no negative light was accidentally being cast on things other than Euphoria as a game machine. I guess I came across as testy despite my efforts and that was not what I wanted. The other half of the reason for my reply was observing the current thread of messages about Euphoria being used to design a killer game. While I will certainly not hold back praise for Euphoria's graphic prowess...in fact, I applaud it, I think we have all missed the point of Euphoria possibly being a powerful tool for business applications...okay, I said it, I said the hated "B" word, but it is true if you think about it. When I first saw Euphoria's use of sequences, the first thing that came to my mind was the word, "spreadsheet"...and why not??? If you have an array of values that you can alter with a single line of code, you got yourself a one line algorithm for spreadsheet cell updating. Boom, one change and you are done. Euphoria also can be great for creating a beautiful word processing program that can easily merge text with graphics without having to spend the mega bucks on WordPerfect. The fact we can create virtually any form of record structure, or even a unique type of variable is invaluable in business database applications. Euphoria has the potential for programmers to design a database that can literally bend and reshape itself based on customer and in-house user demands, without needing to create new programs for each view of a database. Change the sequence and the program will adjust automatically. Euphoria is quite portable too. It's simple structure allows you to create tools to be used again and again in other programs. That's a boon in any MIS shop where you want to reuse code, but do not want to face the nightmare scenario where the code may fail due to a slight imperfection, and finding this out on a crucial overnight or month end job run. It's the software equivalent of plug and play. So what do you guys think? Have I got a point or have I truly lost my mind? ;) David Gay http://www.interlog.com/~moggie/euphoria.htm "A Beginner's Guide To Euphoria"
11. Re: GAMES on Euphoria
- Posted by The Reaper <reaper at LOKI.ATCON.COM> Jan 31, 1997
- 1327 views
At 11:35 PM 1/30/97 -0500, you wrote: >So what do you guys think? Have I got a point or have I truly lost my >mind? ;) (I'm not sure if I should answer that... just kidding!) Man that was a long letter! I know Euphoria is a great for applications, and we already saw some interesting ones one the official page. The reason "I" talk about games is because that's what I enjoy programming, and there are probably others who would say the same. I'm young, watch too much TV, and have a short attention span, so if I program I have to be making something cool or I won't finish it. However, I will not deny Euphoria IS good for the "B" word, and I'm sure the others here won't either. You made a tutorial in Euphoira to help people to program in Euphoria, which I think is a cool idea. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Reaper (J. Lays) http://www.dragonfire.net/~TheReaper/ reaper at auracom.com ........................ . .. -||..........__...... "There are no miracles, . / ||......../-- \\.:::: Just dreams that come true, . ..| ||...... / o o| |.::: By the actions of someone .| _-||.......|| / /.:::: Who didn't waste time dreaming." ..| |..||...... -\_ \ |\-.::: .| |.[< \ .../ \.:: .||.|||\|\ | . \.:::: ...|.\|| | \ | | |.:::. . .....|||_ | / |.::. . ..||/..-__\ --- | |.::::. ..||.......|.__ |.:::::::. .||.......| /.::::::..... ...||......| /.::::::::::... . ..||......| |.:::::: ..||......| |.::::::::::. ...||.....| |.::::::.... . .....||.....| |.:::....... ------ || --- | | ---------- || |
12. Re: GAMES on Euphoria
- Posted by Ad Rienks <106075.266 at COMPUSERVE.COM> Jan 31, 1997
- 1335 views
Hello all, 31/01/97, David Gay asks: >So what do you guys think? Have I got a point or have I truly lost my >mind? ;) Certainly not, David. I got the same idea for programming data based applications, when I came to see the possibilities of sequences. I'm trying it, and it's not that difficult to program almost any kind of data structure, specially if you are using something like Dave Cuny's preprocessor. The games are beautifull, thanks to Michael, Jiri, Peter, Jamie, Jacques and many others. (Very glad Jiri is back!). I myself am not very interested in game design and production. Some of the games you wrote are quite addictive, though. But my greatest addiction is to read your programs and to get out the things that are usefull in my own programs. That is one of the ways you are helping me. Making a small application to calculate the angles of a triangle was as challenging to me as beating a high score. Building 'Business Applications' is not dull; I consider it great fun to make something to help myself and my colleages a bit. So to all 'dull' accountants and other people interested: Just say no to complicated computer languages and build your applications in Euphoria! Keep in touch! Ad Rienks adrienks at hotmail.com
13. Re: GAMES on Euphoria
- Posted by David Cuny <HW1.DCUNY at HW1.CAHWNET.GOV> Jan 31, 1997
- 1317 views
*** Reply to note of 01/31/97 10:33 as one of the guilty parties, i agree that there is an amount of chatter on this group. i also agree with michael - if we can send personal comments to /private/ e-mail (or refrain from "witty" rejoinders), it would help a lot. every now and then, i get depressed and feel like i'm still working with a "toy" language. despite the speed touted for Euphoria, it is an still only an interpreted language. i've coded some of the GUI tools in QBASIC. with the DEFINT option on, they *scream*. in Euphoria, i'm the one screaming: i can watch the screen being painted as the controls are being drawn. with game writing, there is always one bottom line - make it faster! if only for this reason, i think that code written for games is very helpful, because it pushes the envelope for Euphoria. i agree that Euphoria is well suited for business applications, and low-end machines. but i think realistically, there is not a lot of demand for stuff written in DOS /other/ than games. from a "business" perspective, i think that you are forced to move to Windows, or die. that may be one of the reasons you don't see a lot of "B" code. so i'm glad that we're getting hooks to the win32 toolkit soon. i'd like to see more "real" applications; certainly they are as difficult to code. that's one of the reasons i'm putting together the text-GUI stuff: so people can easily write applications in Euphoria that are palatable to the general public. -- david cuny
14. Re: GAMES on Euphoria
- Posted by The Reaper <reaper at LOKI.ATCON.COM> Jan 31, 1997
- 1318 views
- Last edited Feb 01, 1997
At 10:57 AM 1/31/97 PST, you wrote: >i agree that Euphoria is well suited for business applications, and low-end >machines. but i think realistically, there is not a lot of demand for stuff >written in DOS /other/ than games. from a "business" perspective, i think >that you are forced to move to Windows, or die. that may be one of the reasons >you don't see a lot of "B" code. so i'm glad that we're getting hooks to the >win32 toolkit soon. VERY good point, Cuny. With Win95 and such, applications for DOS are dropping like the cows on "Twister" (oh, that's a good example). Anyways, Windows is the main (almost only) format for applications these days, and not ones you run in the MS-DOS prompt. (hopefully games won't end up like this...) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Reaper (J. Lays) http://www.dragonfire.net/~TheReaper/ reaper at auracom.com ........................ . .. -||..........__...... "There are no miracles, . / ||......../-- \\.:::: Just dreams that come true, . ..| ||...... / o o| |.::: By the actions of someone .| _-||.......|| / /.:::: Who didn't waste time dreaming." ..| |..||...... -\_ \ |\-.::: .| |.[< \ .../ \.:: .||.|||\|\ | . \.:::: ...|.\|| | \ | | |.:::. . .....|||_ | / |.::. . ..||/..-__\ --- | |.::::. ..||.......|.__ |.:::::::. .||.......| /.::::::..... ...||......| /.::::::::::... . ..||......| |.:::::: ..||......| |.::::::::::. ...||.....| |.::::::.... . .....||.....| |.:::....... ------ || --- | | ---------- || |