1. Re: Comments on game changes

On Thu, 23 Jan 1997, Nathan T Dudek wrote:
>
> P.S. Know any website, BBS, etc. where I could get a copy of Castle
> Wolfenstein to actually compare it with the 3D version?

I've seen it on some "classic" games cd-roms.  I dunno about the ibm
version.  I played it on the apple II a million years ago.

One other thing that was cool, it had like 100 rooms with stairs up and
down, but every time you started a new game, it randomized the castle
layout, so you never knew where you were or how to get out.  You just had
to keep going, searching until you found your way out.  The graphics were
pretty primitive compared to today, you had a overhead view of the area
you were in (kinda like berzerk) and you saw any guards marching around
doing their thing.  If they heard or saw you they'd run to you,machine
gun you and say "You're caught!"  You had to stay hidden behind a wall,
waiting for them to be facing away  from you.  Then you'd run out in the
open and you could get off one, maybe two shots to kill them.  If they
weren't wearing a bullet proof vest, they'd scream and fall into a heap.
Unfortunately, you could only hold 1 clip of up to 10 bullets, and every
guard you killed was found eventually by SS guys with Bullet proof vests
and they would start searching all the rooms until they found you.  The
only way to kill them was with a grenade, which you found in locked chests
which you had to pick open.  Sometimes it'd take like 300 seconds to get
the lock open, which is a long time when ss you have ss guys chasing you.
You could shoot off the lock on the chest, but that wastes a bullet, and
you have no idea what's in the chest. (libfraumilch,bratwurst uniforms,
bullet proof vests,bullets, grenades, or the plans to a secret operation
(game goal)).  If you shoot, the ss guys might hear it too...

cool game.  Very different from having a map that's the same every game
and where you try and kill everyone in sight, then search meticulously for
the those not in sight so you can kill them too.  Although knifing the
dogs and eating their food for health was an interesting touch in wolf 3d.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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