1. Re: Problem with Mic's updates gl wrapper
- Posted by Evan Marshall <1evan at sbcglobal.net> Feb 13, 2004
- 470 views
Check out http://nehe.gamedev.net It is an OpenGL tutorial site. I have ported many of the lessons to Euphoria. Here is a link for loading a Milkshape model http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=31 I haven't ported it yet, but it looks like a "fairly simple" one to do. mic _ wrote: > >> Yes I agree. unfortunately I think the problem's in Mike's dll > > > I didn't write the dll source code. The win32 version of GLUT is > written by= > > Nate Robins. I only supplied the Euphoria wrapper (although i modified > the= > > dll a tad). > > >> I don't think its returning properly when the window is closed. > > > Yes, it might be that DestroyWindow is never called. However, it works > perfectly for me in Windows 2000 (no zombie processes). I haven't > tried the= > > latest version on any other OS. > > >> As I have said before, IMHO Euphoria has great potential as a game >> programming library, using either exotica or the opengl libs. I'm still >> playing (when time permits - real life etc etc). > > > If you want to see a somewhat larger example of GLUT coding with > Euphoria= > > you can check out the Tetris game I made using Glue. It's available in > the= > > Euphoria archives. > > >> By the way, anyone know how to load models in one of the opengl Euphoria >> libs - and what sort of models (file types) etc. > > > EuGL includes a library for loading .asc models (used in the EuGLView > program). It only reads vectors though, not color information or > textures.= > > It would probably be a good idea to write a Quake model loader, since so= > > many models are available in that format. It's just a matter of > motivation= > > and time.. > > > > TOPICA - Start your own email discussion group. FREE! > >