1. Re: Problem with Mic's updates gl wrapper

Check out http://nehe.gamedev.net
It is an OpenGL tutorial site.  I have ported many of the lessons to 
Euphoria.
Here is a link for loading a Milkshape model
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=31
I haven't ported it yet, but it looks like a "fairly simple" one to do.



mic _ wrote:

>
>> Yes I agree. unfortunately I think the problem's in Mike's dll
>
>
> I didn't write the dll source code. The win32 version of GLUT is 
> written by=
>
> Nate Robins. I only supplied the Euphoria wrapper (although i modified 
> the=
>
> dll a tad).
>
>
>> I don't think its returning properly when the window is closed.
>
>
> Yes, it might be that DestroyWindow is never called. However, it works 
> perfectly for me in Windows 2000 (no zombie processes). I haven't 
> tried the=
>
> latest version on any other OS.
>
>
>> As I have said before, IMHO Euphoria has great potential as a game
>> programming library, using either exotica or the opengl libs. I'm still
>> playing (when time permits - real life etc etc).
>
>
> If you want to see a somewhat larger example of GLUT coding with 
> Euphoria=
>
> you can check out the Tetris game I made using Glue. It's available in 
> the=
>
> Euphoria archives.
>
>
>> By the way, anyone know how to load models in one of the opengl Euphoria
>> libs - and what sort of models (file types) etc.
>
>
> EuGL includes a library for loading .asc models (used in the EuGLView 
> program). It only reads vectors though, not color information or 
> textures.=
>
> It would probably be a good idea to write a Quake model loader, since so=
>
> many models are available in that format. It's just a matter of 
> motivation=
>
> and time..
>
>
>
> TOPICA - Start your own email discussion group. FREE!
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>

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