1. delay.e

Hi everyone,

    for those of you who use my delay.e procedure be aware that it will give
wrong
result if you modify tick_rate.  delay.e read timer0 counter assuming the
default programming for that counter. But tick_rate() modify that value
resulting in wrong delay.
Jacques Deschenes
Baie-Comeau, Quebec
Canada
desja at quebectel.com

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2. Re: delay.e

On Sat, 12 Apr 1997, Jacques Deschenes wrote:
> Hi everyone,
>
>     for those of you who use my delay.e procedure be aware that it will give
> wrong
> result if you modify tick_rate.  delay.e read timer0 counter assuming the
> default programming for that counter. But tick_rate() modify that value
> resulting in wrong delay.

Are you gonna fix it for us? =)

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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3. Re: delay.e

I surely would.  Shoud'nt be big work.

By the way I'm presenly reworking my wave player using the new interrupt
possibility of euphoria 1.5, I hope to release a beta version before the
end of April.

Jacques Deschenes
desja at quebectel.com

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