1. About Lord Generic

Explenation
~~~~~~~~~~~~

        Wiith 320*200 != 64000 i ment that you needn't have a 2-dimensioned
sequence for poking a whole virtual screen or vertical part of it to
the VGA screen, simple because you can't poke a sequence containing
sequence. (And you then have to poke each line seperately!)



It's about the code
~~~~~~~~~~~~~~~~~~~~

> The documentation and license's included in "The Book" are only for our
> code.  I don't document anyone else's code, only how we used it in our
> productions.  Anyone who buys the book learns how WE did OUR game.  If
> Jacques or Jiri want to document their work (I really wish they would) so
> everyone understands it, I would LOVE to see the book (and would pay for
> it in a heartbeat)

        Well, i'm interested in your code, i do NOT blame you for asking
money for it, (seems logical, that you want something in return) i
just think you should give your code to users whoes code you have
used. (That's what they have earned, not money, they want to share
resources, i don't know if they should get money, they should get
your code and credits, that's for sure.)
        And yes, it wasn't too nice of me to say this, i wasn't angry or
anything, i justed really wanted your code.
        If you had used my MaZeR routines in anything, i needn't to get
money,  just the code, that's where programmers are interested in
and that's why it's ok to use programs from MicroSoft without paying,
cause they only care about  money,  instead of being creative and
trying to make something that is better than anything else in it's
kind.
        I even code when i'm nott gonna use it, or receive any money for
it, but just for the fun of coding....

> As for royalties being paid to other euphoria programmers whose code I'm
> using in our games, that is our policy.  If we use an include file created
> by someone in this group or anyone else, regardless of whether or not it
> was released in the public domain, we pay royalties based on net sales of
> the product.  (assuming we EVER sell any)  Everyone who has a credit in
> our games gets a cut of whatever we make.

        Do your sales go that bad, i'd never guessed!
        Good luck!!

~~~~~~~~~~~~~~~~~~~~
Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

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2. Re: About Lord Generic

On Wed, 28 May 1997, Ralf Nieuwenhuijsen wrote:

> just think you should give your code to users whoes code you have
> used. (That's what they have earned, not money, they want to share
> resources, i don't know if they should get money, they should get
> your code and credits, that's for sure.)

very strange, and kinda silly thing to say.  I have no obligation to
distribute our code to ANYONE.  For the most part, those involved don't DO
what we do, and have little interest in making or playing our kind of
games.  They all have seen our various source codes in one form or
another, when we run into a programming problem using their code and need
a solution from them to continue. I'm sure that's all they care to see,
and that money would be a more welcome sight than 60k of source code.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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