1. Re: fontdemo - Reply

On Wed, 5 Feb 1997, BABOR, JIRI wrote:
> Yes, Jamie, the same technique, the same include, only extended. And
> if you had a problem, then I am afraid, it's all yours. The include
> file (font.e) is all deliberately high level Euphoria statements (so
> it should work in any graphic mode and all resolutions supported by
> Euphoria!), i.e. no memory tricks, no peeks and pokes, nothing! And it
> has absolutely nothing to do with the built-in fonts - sorry, not a
> clue!

I use the "old" routines in OZ and they work beautifully.  I only had to
do some very minor retrofitting of some Jiri's code to do exactly what I
needed. I hope he makes the font editor more friendly...

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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