1. Re: fontdemo - Reply

The Reaper wrote:

>Quick question: Is this similar to the font changing technique used in your
>Twins game? I have had a problem with that. After running the game, my DOS
>was all set to a different font, which I couldn't change. Then a ran a
>program and it went waaaaaaaaaaaaaaaaay slow. Not too long after that, the
>computer crashed! Well, the last one was probably my fault, because I have a
>habit a doing that. But the others did bother me. (you are the guy who made
>the Twins game, right?)
>
>P.S. Will you put it up on the Euphoria page? My UUENCODE just doesn't seem
>to      work for some reason...

Yes, Jamie, the same technique, the same include, only extended. And
if you had a problem, then I am afraid, it's all yours. The include
file (font.e) is all deliberately high level Euphoria statements (so
it should work in any graphic mode and all resolutions supported by
Euphoria!), i.e. no memory tricks, no peeks and pokes, nothing! And it
has absolutely nothing to do with the built-in fonts - sorry, not a
clue!

And no, I am not planning to put it on the Euphoria page immediately,
at least not until I get a little bit of a feedback and finish the
documentation. Jiri

Btw, (you are the guy who made the Snakers game, right?) your game *is*
quite nice, pity I can't get pass level five, even at lowest setting...

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