1. demo notes etc.

> >BTW I have an example exe  of the sprites and scrolling background on
> >http://exo.com/~lgp/slalom2.zip
>
> I downloaded your example program,  liked what I saw.  I have an old 16
> color video card installed in a 4 meg 486dx-2 66mhz machine.
>         The graphics always runs jerky,  will this run faster with a, say, 1
> meg video card?  Accellerated maybe?  I have seen a lot of these around,
> and just am getting ready to spend the 30 dollars to finally get REAL 256
> colors (this one does it, but apparently by dithering or something like that)
>         I am definately in on the game 101 idea,  I'll send that file as
> soon as I figure out what I am doing with it.

You don't have 320x200 vga?  oogie oogie.  I need to change my error message
then, the current one says "No 320x200x256 mode?  you suck!"  I figured
NOBODY would EVER see that one.  silly me.

That one works pretty good on my dx2-66.  I have a better one with lots
(6) falling asteroids and the scrolling background.  If I'm nice I may
even leave it in .ex format so you can see my source.  I didn't do it to
the other one because the code was speghetti and I didn't want anyone to
laugh at me. =)  Now its a bunch of procedurized speghetti.

I should have a real page tomorrow.  If and when we do the game design
thing, it will be archived and documented graphically there, and
documented in text here.

Michael

new topic     » topic index » view message » categorize

2. Re: demo notes etc.

At 03:28 AM 9/12/96 -0700, you wrote:

>You don't have 320x200 vga?  oogie oogie.  I need to change my error message

Yes that is all I have.  That is the (I think Psuedo) 256 color mode,  and
there is only one graphics page in that color.

>then, the current one says "No 320x200x256 mode?  you suck!"  I figured
>NOBODY would EVER see that one.  silly me.

Not nice. <GRIN>


>That one works pretty good on my dx2-66.


I think that dx2-66 users are a good low target.  I paid 59.99 for my vesa
motherboard,  so there are probably lots of upgraded ones around,  and they
were billed by many computer shops as "a good general computer capable as
running anything you may ever run into, albeit slowly in more advanced
situations"



> I have a better one with lots
>(6) falling asteroids and the scrolling background.  If I'm nice I may
>even leave it in .ex format so you can see my source.  I didn't do it to
>the other one because the code was speghetti and I didn't want anyone to
>laugh at me. =)  Now its a bunch of procedurized speghetti.


I'd probably understand the spagetti,  Some of my hacked together code looks
that way,  and Euphoria is pretty easy to understand (mostly).  Mostly I am
extensively documenting what I do now,  with dated notes when I can, so that
I can come back to it when I don't get to program a lot.  My girlfriend gets
this particularly funny look when I want to come up here and program,  and
it usually involves putting myself in what I am doing very involvedly (is
this a word?)
oh well.  She knew I had my quirks:)

Cya later, thanks for the response.  Let me know on the roundtable/class.
Monty

new topic     » goto parent     » topic index » view message » categorize

3. Re: demo notes etc.

At 03:28 AM 9/12/96 -0700, you wrote:
>---------------------- Information from the mail header -----------------------
>Sender:       Euphoria Programming for MS-DOS <EUPHORIA at
>MIAMIU.ACS.MUOHIO.EDU>
>Poster:       Michael Packard <lgp at EXO.COM>
>Subject:      demo notes etc.
>-------------------------------------------------------------------------------
>
>> >BTW I have an example exe  of the sprites and scrolling background on
>> >http://exo.com/~lgp/slalom2.zip
>>
>> I downloaded your example program,  liked what I saw.  I have an old 16
>> color video card installed in a 4 meg 486dx-2 66mhz machine.
>>         The graphics always runs jerky,  will this run faster with a, say, 1
>> meg video card?  Accellerated maybe?  I have seen a lot of these around,
>> and just am getting ready to spend the 30 dollars to finally get REAL 256
>> colors (this one does it, but apparently by dithering or something like that)
>>         I am definately in on the game 101 idea,  I'll send that file as
>> soon as I figure out what I am doing with it.
>
>You don't have 320x200 vga?  oogie oogie.  I need to change my error message
>then, the current one says "No 320x200x256 mode?  you suck!"  I figured
>NOBODY would EVER see that one.  silly me.
>
>That one works pretty good on my dx2-66.  I have a better one with lots
>(6) falling asteroids and the scrolling background.  If I'm nice I may
>even leave it in .ex format so you can see my source.  I didn't do it to
>the other one because the code was speghetti and I didn't want anyone to
>laugh at me. =)  Now its a bunch of procedurized speghetti.
>
>I should have a real page tomorrow.  If and when we do the game design
>thing, it will be archived and documented graphically there, and
>documented in text here.
>
>Michael
>
>

        I would really enjoy this 101 thing...I think its a great
idea.  At the current time i am attempting to create a RPG in
Euphoria but haven't really gotten started on it...

new topic     » goto parent     » topic index » view message » categorize

4. Re: demo notes etc.

Thanx for your interest.  So far I've had 6 people say "GREAT! LET'S DOIT!"
and 1 "I'll watch, but I'm not real interested in games."  I can deal
with that.  Just about everybody wants to build a game in Euphoria. Fine
by me, I like games. =)

More than likely we'll be doing a pacman type game from the ground up.
Its the perfect game to teach the basics on, because it has so many issues:
animated sprites which are aware of their surroundings and look where
they are going, animated title sequences, intermissions, Artificial
Intelligence, controls, and peculiar logic issues. I spent the day
prototyping the sprite engine.

On my euphoria page http://exo.com/~lgp/euphoria.htm
theres a zip with my current tests, which have the
sprites wandering around a quicky maze randomly, with animated sprites
that look where they are going.  I'm suprised it worked so quickly.  I
did the art last night until 3 am and started programming from scratch
today and have them wandering now.  Pretty cool stuff.

I really dig Euphoria.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp

new topic     » goto parent     » topic index » view message » categorize

Search



Quick Links

User menu

Not signed in.

Misc Menu