1. Linux ??
First I do not have the full version of LINUX Euphoria.
Is this a bug?
If you have a file in the Euphoria include directory called graphics.e
and another file called graphics.eu and you tell the program to
include graphics.eu the interpter seems to ignore the graphics.EU and
tries to load the graphics.E file.
Why isn't there any graphics demo included with the linux version, I
thought rob was talking like the same graphics was being used in all
Euphoria interpter.
Bernie
2. Re: Linux ??
- Posted by irv <irv at ELLIJAY.COM>
Aug 27, 2000
-
Last edited Aug 28, 2000
On Sun, 27 Aug 2000, Bernie wrote:
> First I do not have the full version of LINUX Euphoria.
>
> Is this a bug?
>
> If you have a file in the Euphoria include directory called graphics.e
> and another file called graphics.eu and you tell the program to
> include graphics.eu the interpter seems to ignore the graphics.EU and
> tries to load the graphics.E file.
Check your code again, Bernie, I just tried the test and it loads the correct
file.
> Why isn't there any graphics demo included with the linux version, I
> thought rob was talking like the same graphics was being used in all
> Euphoria interpter.
Linux takes an entirely different approach to graphics, primarily because
hardware (like the svga card) has traditionally been off-limits to users.
This is so users can't crash the system so easily. My personal opinion on
Linux graphics is that Rob shouldn't even try to produce a Euphoria that
writes to the svga, but instead work on an interface to xWindows. Even
Quake III runs just fine in a window, so it's not going to handicap
Euphoria gamers to _not_ have direct access to the svga.
(And it'll make Linux veterans less leery of Euphoria)
Regards,
Irv
3. Re: Linux ??
On Sun, 27 Aug 2000 21:07:22 -0400, irv <irv at ELLIJAY.COM> wrote:
>Linux takes an entirely different approach to graphics, primarily because
>hardware (like the svga card) has traditionally been off-limits to users.
>This is so users can't crash the system so easily. My personal opinion on
>Linux graphics is that Rob shouldn't even try to produce a Euphoria that
>writes to the svga, but instead work on an interface to xWindows. Even
>Quake III runs just fine in a window, so it's not going to handicap
>Euphoria gamers to _not_ have direct access to the svga.
>(And it'll make Linux veterans less leery of Euphoria)
>
Irv:
Thanks,
I understand that Unix was originaly designed to use character
based terminals, but this is not the 1960's. Linux should be
support standard the basic VGA 16 color hardware. As far as
xwindows that was designed once again to support a REMOTE color
graphics terminal. I want to build a simple graphics shell that
runs bash or csh but graphically. The xwindows is too slow and
too bloated. That why I think that a basic VGA hardware interface
should be included in Euphoria. Why should I have to run a
xwindow graphics server and send commands back and forth to it
just to do basic graphic things. I think that most people
using Linux are sitting at a computer not a text based terminal.
PS Training your database users to use a simple graphics interface
and not xwindows would be user.
Bernie