1. Re: Program by Paul

------=_NextPart_000_0013_01C7DA78.5066BEF0
        charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable


  include image.e
  include graphics.e
  include pcsounds.e <----Lets say that i dont need pcsounds.e (required =
for sound?)

  integer gmode                        --Clear, declared the integer
  gmode=3Dgraphics_mode(18)      -- Clear, used the graphics mode but =
what is "18" are there "1,2,3,etc" as well?
  use_vesa(1)                            -- Which vesa mode is "1"?
  sequence ulrp,urrp,longmid,llr,lrr    -- Clear, defined the sequences

  qplay(bluePeter)                       -- Not clear, please let me =
know what is qplay and which .e file has the assignment?

  ulrp=3Dread_bitmap("ulrp.BMP")    --Clear
  urrp=3Dread_bitmap("urrp.BMP")    --Clear   =20
  llr=3Dread_bitmap("llr.BMP")        --Clear
  lrr=3Dread_bitmap("lrr.BMP")        --Clear   =20
  longmid=3Dread_bitmap("longmid.BMP")    --Clear

  display_image({1,1},ulrp[2])        -- does display_image() originate =
from graphics.e? what are ({1,1},ulrp[2])
  display_image({550,1},urrp[2])    -- same as above
  display_image({1,400},llr[2])        -- same as above
  display_image({550,400},lrr[2])    --same as above
  display_image({5,70},longmid[2])    --same as above

  Dear friends, I downloaded a lot of libs from the EUPHORIA archieve =
but they are so mixed up. Is there any way i could find out what lib =
does what. Also, this program written by Paul is a good one and i tried =
it. There was a bug with vesa_mode(1). How many modes are there. Also, =
the display_image() command is not clear. What are the attributres in =
().

  -Regards,

  Asif Baloch

------=_NextPart_000_0013_01C7DA78.5066BEF0
        charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2920.0" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>include image.e<BR>include =
graphics.e<BR>include=20
  pcsounds.e &lt;----Lets say that i dont need pcsounds.e (required for=20
  sound?)</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>integer gmode&nbsp;&nbsp;&nbsp;=20
  &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
  &nbsp;&nbsp;&nbsp; --Clear, declared the=20
  integer<BR>gmode=3Dgraphics_mode(18)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -- =
Clear,=20
  used the graphics mode but what is "18" are there "1,2,3,etc" as=20
  well?<BR>use_vesa(1)&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;=20
  &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; --=20
  Which vesa mode is "1"?<BR>sequence=20
  ulrp,urrp,longmid,llr,lrr&nbsp;&nbsp;&nbsp; -- Clear, defined the=20
  sequences</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial=20
  =
nbsp;&nbsp;&nbsp;--=20
  Not clear, please let me know what is qplay and which .e file has the=20
  assignment?</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial =
  --Clear<BR>urrp=3Dread_bitmap("urrp.BMP")&nbsp;&nbsp;&nbsp;=20
  --Clear&nbsp;&nbsp;&nbsp; </FONT></DIV>
  <DIV><FONT face=3DArial =
  &nbsp;&nbsp;&nbsp; =
  &nbsp;&nbsp;&nbsp; --Clear&nbsp;&nbsp;&nbsp;=20
  <BR>longmid=3Dread_bitmap("longmid.BMP")&nbsp;&nbsp;&nbsp; =
--Clear</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial =
  &nbsp;&nbsp;&nbsp; -- does display_image() originate from graphics.e? =
what are=20
  ({1,1},ulrp[2])<BR>display_image({550,1},urrp[2])&nbsp;&nbsp;&nbsp; -- =
same as=20
  above<BR>display_image({1,400},llr[2])&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; --=20
  same as above<BR>display_image({550,400},lrr[2])&nbsp;&nbsp;&nbsp; =
--same as=20
  above<BR>display_image({5,70},longmid[2])&nbsp;&nbsp;&nbsp; --same as=20
  above</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Dear friends, I downloaded a lot of =
libs from the=20
  EUPHORIA archieve but they are so mixed up. Is there any way i could =
find out=20
  what lib does what. Also, this program written by Paul is a good one =
and i=20
  tried it. There was a bug with vesa_mode(1). How many modes are there. =
Also,=20
  the display_image() command is not clear. What are the attributres in=20
  ().</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>-Regards,</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Asif=20

------=_NextPart_000_0013_01C7DA78.5066BEF0--

new topic     » topic index » view message » categorize

Search



Quick Links

User menu

Not signed in.

Misc Menu