1. Re: EUPHORIA Digest - 21 Jun 1998 to 22 Jun 1998 (#1998-36)

People wrote and replied:

>On the other hand, I wrote my GUI database and game(s) without using
>a registered version. It isn't that hard; the Euphoria debugger and =
trace
>work just fine - better than most commercial compilers I have used.

GREAT! Teach me how you did that everytime. smile
(are you registered?)

Re: I've tried programming in Java, Borland C/Pascal/C++, and a few =
other languages, and I must say that Euphoria's trace utility blows the =
rest away.  With, of course, one exception:  I really wish I could see =
the value of my sequences beyond the 80th character.  Of course, I use ? =
statements a lot to debug the logic errors which are plentiful in my =
long programs.  But since I've only recently registered, most of my =
longer programs have relied on frequent testing to locate bugs.  And =
it's still easier (depending on where you put your trace statements -- =
moving them is a great help) to debug in Euphoria than in any other =
commercial language, IMNSHO (in my not-so-humble opinion).

Date:    Mon, 22 Jun 1998 14:58:15 EDT
From:    Lmailles at AOL.COM
Subject: Projects for this summer

A levels are finished at last - Hooray !

 =3D lots of time to program. But what exactly am I up to ?

3 Things spring to mind

-----------Projects for this summer------------------------

********    1. 3d Toolkit     *******

I have coded much of this. I expect I will need a graphics library to go =
with
it, and maybe some of the low-level rountines in ASM.

Disclaimer :
Will anybody else who has written any code to do anything similar to =
this or
that would help please speak now or forever hold your peace. As far as I
know/have been told so far nothing of this kind currently exists in full =
form
in Euphoria.

        RE: I am very interested in this 3D graphics library.  If you've seen =
my Space Race strategy game, you've noticed I use a simple 3D library =
called vector.e.  You can download it from my homepage (the =
Contributions page of RDS has a link to it).  Please, any improvements =
you make would certainly help my game!

[The Vector Asteroids clone]

Could somebody send me a copy of this by private e-mail.  I'd like to =
"borrow" some routines if I can and may.  I'd also just like to play :)

Michael J. Sabal
mjs at osa.att.ne.jp
http://home.att.ne.jp/gold/mjs/index.html

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